欢迎来到现场

IF 0.4 0 LITERATURE
Michael O’Krent
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引用次数: 1

摘要

电子游戏为人文学者的批判性反思提供了巨大的潜力,但现有游戏研究学术倾向于将游戏规则与游戏的社会意义分开对待,这表明电子游戏在人文学科中没有立足之地。这篇文章通过对比电子游戏的文化观和占主导地位的纯粹技术观来挑战这一概念。生态批评是电子游戏的一种声望语言,允许人们进入社会学家皮埃尔·布迪厄所说的文化生产领域。生态学同时为解释视频游戏技术提供了隐喻,同时允许游戏进入正在进行的批判性和文化对话。因此,对电子游戏感兴趣但不熟悉的人文主义者应该从那些以环保主义为主题的游戏开始。本文介绍了地平线零黎明(2017)作为一个案例研究。地平线零黎明呈现了一个程式化的田园伪乌托邦,它拥抱生态女权主义的呼吁,重建理性,同时挑战计算机领域现有的性别歧视。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Welcome to the Field
Videogames offer vast potential for critical reflection by humanities scholars, but the tendency of existing game studies scholarship to treat the rules of a game separately from the game’s social meaning suggests that videogames have no place in humanistic disciplines. This article challenges that notion by contrasting a cultural view of videogames with the dominant mere-technology view. Ecocriticism functions as a prestige language for videogames that permits entrance into what sociologist Pierre Bourdieu calls the field of cultural production. Ecology simultaneously provides metaphors for explaining videogame technology while allowing games to enter ongoing critical and cultural conversations. Humanists interested in but unfamiliar with videogames should therefore start with those with environmentalist themes. This article presents Horizon Zero Dawn (2017) as a case study. Horizon Zero Dawn presents a stylized pastoral pseudo-utopia that embraces ecofeminist calls to reconstruct rationality while challenging existing sexism in computing fields.
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来源期刊
Journal of World Literature
Journal of World Literature Arts and Humanities-Literature and Literary Theory
CiteScore
1.90
自引率
50.00%
发文量
23
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