被墙包围:波兰电子游戏玩家社区的封闭语言。波兰人知道波兰玩家的语言吗?基于调查的研究结果

Rafał Maćkowiak
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引用次数: 0

摘要

电子游戏业是当今娱乐业发展最快的分支之一。微软、索尼和任天堂等公司正在增加对游戏硬件(如电脑、游戏机和平板电脑)制造以及各种平台游戏开发的投资。已经发展并继续扩展了一个广泛的术语,由于用户基础的日益巩固,该术语正在朝着产生社会学观点的方向发展。语言学家还没有研究游戏玩家的词汇,这就是为什么必须考虑到这种现象的严重程度和游戏玩家群体的庞大规模来研究它。电子游戏玩家组成了一个庞大的群体。在这一点上,必须强调的是,玩家社区和特定的词汇并不是孤立存在的。游戏玩家使用的词汇继续渗透到社区之外,例如其他媒体或口语。这篇文章的作者进行了一项调查,以检查随机受访者是否知道视频游戏玩家的词汇。本文介绍了调查结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Surrounded by a wall: The hermetic language of the Polish community of video gamers. Do Poles know the language of Polish gamers? The results of a survey-based study
The video game industry is today one of the most rapidly developing branches of the entertainment industry. Such corporations as Microsoft, Sony and Nintendo are increasing their investment engagement in the manufacture of gaming hardware (e.g. computers, consoles, and tablets), and in game development for various platforms. There has developed and continues to expand an extensive terminology which due to the increasing consolidation of the user base is progressing towards producing a sociolect. Linguists have not yet examined the lexis of gamers which is why it must be studied considering the extent of the phenomenon and the sheer size of the gamer community. Video gamers form a large group. At this point it must be stressed that the gamer community and the lexis specific for it does not exist in isolation. The lexis used by gamers continues to permeate outside the community, e.g. to other media or the colloquial language. The author of this article conducted a survey to check whether the lexis of video gamers is known to random respondents. This article presents the results of the survey.
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