S. Jayanth, Akas Anthony, G. Abhilasha, Noorni Shaik, G. Srinivasa
{"title":"板球比赛的团队推荐系统及结果预测","authors":"S. Jayanth, Akas Anthony, G. Abhilasha, Noorni Shaik, G. Srinivasa","doi":"10.3233/JSA-170196","DOIUrl":null,"url":null,"abstract":". Predicting the outcome of a game using players strength and weakness against the players of the opponent team by considering the statistics of a set of matches played by players helps captain and coaches to select the team and order the players. In this paper, we propose a supervised learning method using SVM model with linear, and nonlinear poly and RBF kernals to predict the outcome of the game against particular side by grouping the players at different levels in the order of play for both the teams. The comparison among different groups of players at same level gives the order of groups which contributes to winning probability. we also propose to develop a system which recommends a player for a specific role in a team by considering the past performances. we achieve this by finding the similar players by clustering all the players using k-means clustering and finding the five nearest players using k nearest neighbor (KNN) classifier. We calculate the ranking index for players using the game and players statistics extracted from a particular tournament. Experimental results demonstrate that, the n-dimensional data considered for modeling is not linearly separable. Hence the nonlinear SVM with RBF kernel outperforms from the linear and poly kernel. SVM with RFB kernel yields the accuracy of 75, precision of 83.5 and recall rate of 62.5. So we recommend the use of SVM with RBF kernel for game outcome prediction.","PeriodicalId":53203,"journal":{"name":"Journal of Sports Analytics","volume":" ","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2018-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.3233/JSA-170196","citationCount":"27","resultStr":"{\"title\":\"A team recommendation system and outcome prediction for the game of cricket\",\"authors\":\"S. Jayanth, Akas Anthony, G. Abhilasha, Noorni Shaik, G. Srinivasa\",\"doi\":\"10.3233/JSA-170196\",\"DOIUrl\":null,\"url\":null,\"abstract\":\". Predicting the outcome of a game using players strength and weakness against the players of the opponent team by considering the statistics of a set of matches played by players helps captain and coaches to select the team and order the players. In this paper, we propose a supervised learning method using SVM model with linear, and nonlinear poly and RBF kernals to predict the outcome of the game against particular side by grouping the players at different levels in the order of play for both the teams. The comparison among different groups of players at same level gives the order of groups which contributes to winning probability. we also propose to develop a system which recommends a player for a specific role in a team by considering the past performances. we achieve this by finding the similar players by clustering all the players using k-means clustering and finding the five nearest players using k nearest neighbor (KNN) classifier. We calculate the ranking index for players using the game and players statistics extracted from a particular tournament. Experimental results demonstrate that, the n-dimensional data considered for modeling is not linearly separable. Hence the nonlinear SVM with RBF kernel outperforms from the linear and poly kernel. SVM with RFB kernel yields the accuracy of 75, precision of 83.5 and recall rate of 62.5. So we recommend the use of SVM with RBF kernel for game outcome prediction.\",\"PeriodicalId\":53203,\"journal\":{\"name\":\"Journal of Sports Analytics\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2018-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.3233/JSA-170196\",\"citationCount\":\"27\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Sports Analytics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/JSA-170196\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Sports Analytics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/JSA-170196","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
A team recommendation system and outcome prediction for the game of cricket
. Predicting the outcome of a game using players strength and weakness against the players of the opponent team by considering the statistics of a set of matches played by players helps captain and coaches to select the team and order the players. In this paper, we propose a supervised learning method using SVM model with linear, and nonlinear poly and RBF kernals to predict the outcome of the game against particular side by grouping the players at different levels in the order of play for both the teams. The comparison among different groups of players at same level gives the order of groups which contributes to winning probability. we also propose to develop a system which recommends a player for a specific role in a team by considering the past performances. we achieve this by finding the similar players by clustering all the players using k-means clustering and finding the five nearest players using k nearest neighbor (KNN) classifier. We calculate the ranking index for players using the game and players statistics extracted from a particular tournament. Experimental results demonstrate that, the n-dimensional data considered for modeling is not linearly separable. Hence the nonlinear SVM with RBF kernel outperforms from the linear and poly kernel. SVM with RFB kernel yields the accuracy of 75, precision of 83.5 and recall rate of 62.5. So we recommend the use of SVM with RBF kernel for game outcome prediction.