板球比赛的团队推荐系统及结果预测

IF 0.6 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
S. Jayanth, Akas Anthony, G. Abhilasha, Noorni Shaik, G. Srinivasa
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引用次数: 27

摘要

通过考虑球员的一组比赛的统计数据,利用球员对对手球员的优势和劣势来预测比赛的结果,有助于队长和教练选择球队和命令球员。在本文中,我们提出了一种监督学习方法,使用具有线性、非线性多边形和RBF核的SVM模型,通过将两支球队的不同级别的球员按比赛顺序分组,来预测对阵特定球队的比赛结果。同一级别的不同组玩家之间的比较给出了有助于获胜概率的组顺序。我们还建议开发一个系统,通过考虑过去的表现来推荐球员在球队中的特定角色。我们通过使用k-means聚类对所有玩家进行聚类并使用k最近邻(KNN)分类器找到五个最接近的玩家来找到相似的玩家来实现这一点。我们使用从特定锦标赛中提取的游戏和玩家统计数据来计算玩家的排名指数。实验结果表明,用于建模的n维数据不是线性可分的。因此,具有RBF核的非线性支持向量机优于线性核和多核支持向量机。RFB核支持向量机的准确率为75,精密度为83.5,召回率为62.5。因此,我们推荐使用带有RBF核的支持向量机进行博弈结果预测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A team recommendation system and outcome prediction for the game of cricket
. Predicting the outcome of a game using players strength and weakness against the players of the opponent team by considering the statistics of a set of matches played by players helps captain and coaches to select the team and order the players. In this paper, we propose a supervised learning method using SVM model with linear, and nonlinear poly and RBF kernals to predict the outcome of the game against particular side by grouping the players at different levels in the order of play for both the teams. The comparison among different groups of players at same level gives the order of groups which contributes to winning probability. we also propose to develop a system which recommends a player for a specific role in a team by considering the past performances. we achieve this by finding the similar players by clustering all the players using k-means clustering and finding the five nearest players using k nearest neighbor (KNN) classifier. We calculate the ranking index for players using the game and players statistics extracted from a particular tournament. Experimental results demonstrate that, the n-dimensional data considered for modeling is not linearly separable. Hence the nonlinear SVM with RBF kernel outperforms from the linear and poly kernel. SVM with RFB kernel yields the accuracy of 75, precision of 83.5 and recall rate of 62.5. So we recommend the use of SVM with RBF kernel for game outcome prediction.
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9.10%
发文量
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