科学游戏的设计挑战

Aditya Anupam, Ridhima Gupta, Shubhangi Gupta, Zhendong Li, Nora Hong, A. Naeemi, Nassim Parvin
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引用次数: 6

摘要

量子力学的抽象性使其难以形象化。这是用数学语言来教授它的原因之一。没有机会直接观察或与量子现象互动,学生们努力发展对其理论和公式的概念性理解。在本文中,我们介绍了设计一个数字游戏的过程,以补充量子力学入门课程。我们提出我们的设计过程锚定在三个关键挑战:1)借鉴学生过去的经验和经典力学知识,同时帮助他们摆脱它,了解量子力学的独特品质和特征;2)创造一个准确描述量子力学数学公式的环境,同时对学生来说也很有趣和吸引人;3)创造与玩家相关但又不会强化性别刻板印象的角色。我们的设计过程可以作为教育游戏设计师的有用资源,提供解决这些挑战的模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design Challenges for Science Games:
The abstract nature of quantum mechanics makes it difficult to visualize. This is one of the reasons it is taught in the language of mathematics. Without an opportunity to directly observe or interact with quantum phenomena, students struggle to develop conceptual understandings of its theories and formulas. In this paper we present the process of designing a digital game that supplements introductory quantum mechanics curricula. We present our design process anchored on three key challenges: 1) drawing upon students’ past experiences and knowledge of classical mechanics while at the same time helping them break free of it to understand the unique qualities and characteristics of quantum mechanics; 2) creating an environment that is accurate in its depiction of the mathematical formulations of quantum mechanics while also playful and engaging for students; and 3) developing characters that are relatable to players but also do not reinforce gender stereotypes. Our design process can serve as a useful resource for educational game designers by providing a model for addressing these challenges.
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