掷镖技术在虚拟现实与现实世界练习中的表现和运动运动学比较

Q3 Medicine
Seyyed Ahmad Mousavi, M. Shahbazi, E. Shirzad
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引用次数: 0

摘要

背景:研究人员正在寻求通过虚拟现实(VR)在运动环境中的应用来增强感觉运动技能。目的:本研究旨在比较虚拟现实与现实世界投掷飞镖的性能和运动学。方法:2017年24名健康初中男生(年龄= 13.66,SD = 0.48)参与半实验研究。我们检验了平均径向误差和双变量误差作为性能变量。以最大屈曲角、释放时间角和角速度为运动学变量。使用标准飞镖、Xbox360、Kinect和高速摄像机(240 Hz采样)来测量上肢运动的性能和运动学特征。我们使用Kinovea 0.8.26和MATLAB R2015b进行视频分析和数据平滑。变量分析采用单因素方差分析。结果:虚拟现实与现实世界(RW)训练在习得和留存结果上无显著差异(P = 0.211), F(4,19) = 1.618。此外,运动学因变量组间差异无统计学意义(P = 0.414), F(6,17) = 1.077。结论:这些研究结果在RW情境下通过VR干预飞镖投掷的表现和运动学方面取得了相同的结果。在同一任务中,虚拟现实和虚拟现实运动模式的基本相似性带来了运动技能的提高和学习迁移。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Performance and Movement Kinematics of Virtual Reality Practice with Real-World Practice in the Dart-Throwing Skill
Background: Researchers are pursuing the enhancement of sensorimotor skills through the application of virtual reality (VR) in the sports environment. Objectives: This study aimed to compare the performance and kinematics of VR with real-world dart-throwing. Methods: Twenty-four healthy junior high school boy students participated (aged = 13.66, SD = 0.48) in this semi-experimental study in the year of 2017. We examined mean radial and bivariate variable errors as the performance variables. The maximum flexion angle, release time angle, and angular velocity was examined as the kinematic variables. Standard dartboard, the Xbox360, the Kinect, and a high-speed camera (sampling at 240 Hz) were used to measure the performance and kinematics characteristics of upper limb motion. We used Kinovea 0.8.26 and MATLAB R2015b to analyze videos and data smoothing. One-way MANOVA was used to analyze variables. Results: The results revealed (P = 0.211) no significant differences between VR and real world (RW) training in acquisition and retention outcomes, F (4, 19) = 1.618. In addition, kinematic dependent variables (P = 0.414) had no significant difference between groups, F (6, 17) = 1.077. Conclusions: These findings achieved the same results in performance and kinematics of dart-throwing by VR intervention in the RW context. Basic similarities between VR and RW movement patterns in the same task bring motor skills improvement and transfer of learning.
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来源期刊
Asian Journal of Sports Medicine
Asian Journal of Sports Medicine Medicine-Orthopedics and Sports Medicine
CiteScore
0.90
自引率
0.00%
发文量
22
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