与Blender和不确定性估计集成的光线追踪引擎:描述和初步结果

IF 1.4 Q3 ACOUSTICS
E. Brandão, G. Morgado, W. D. Fonseca
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引用次数: 0

摘要

本文提出了一种射线追踪算法,作为一种研究和教学工具。提出了实现这一任务的动机和算法的一些新特征。其中,可以引用:(i)接收器的大小可能会增加,从而节省一些计算成本;(ii)声强计算是在与几何光线追踪不同的步骤中进行的;以及(iii)这些特征允许蒙特卡罗模拟与吸收数据有关的不确定性预测。将算法得到的结果与Round Robins II (Elmia Hall)和III (PTB录音室)的实测数据(以及其他软件包)进行了比较,证明与实测数据吻合良好。各参数JND的平均误差比与其他轮循参与者给出的结果一致。本研究的成果也可扩展到混合算法,并通过本文的讨论提供了替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A ray tracing engine integrated with Blender and with uncertainty estimation: Description and initial results
This paper presents a ray tracing algorithm developed as a research and teaching tool. The motivations to pursue this task and some novel features of the algorithm are presented. Amongst them, it is possible to cite: (i) the receivers may grow in size, which saves some computational cost; (ii) sound intensity calculations are performed in a separate step than geometrical ray tracing; and (iii) those features allow Monte Carlo simulations for uncertainty prediction related to absorption data. The results obtained with the proposed algorithm are compared with the measured data (and other software packages) of Round Robins II (Elmia Hall) and III (PTB recording studio) and proved to be in good agreement with measured data. The ratio of the mean error by the JND of each parameter are compatible with the results presented by the other round robin participants. The product of this research is also scalable to an hybrid algorithm and alternatives to do so are provided through the discussion in the paper.
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来源期刊
BUILDING ACOUSTICS
BUILDING ACOUSTICS ACOUSTICS-
CiteScore
4.10
自引率
11.80%
发文量
22
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