使用空间音频的杂耍表演的声音化

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Vojtěch Leischner, Pavel Husa
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引用次数: 1

摘要

我们开发了一种新的乐器,为杂耍球配备了加速度计、陀螺仪和WiFi传感器。该系统测量加速度和旋转,使我们能够区分球的运动和静止状态。我们可以根据加速度数据来确定每次投掷的方向。运动驱动的乐器基于投掷方向为虚拟音频源位置设置动画。每个球都分配了不同的合成器,产生了一种通感体验。该系统将杂耍模式模拟器与OSC和MIDI API集成在一起,实现了实时节奏生成和合成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sonification of a juggling performance using spatial audio
We developed a new musical instrument by equipping juggling balls with accelerometers, gyroscopes, and WiFi sensors. The system measures acceleration and rotation, allowing us to distinguish between ball movement and static states. We can determine the direction of each throw based on the acceleration data. A movement-driven instrument animates the virtual audio source position based on the throw direction. A different synthesizer is assigned to each ball, resulting in a synesthetic experience. The system integrates the juggling patterns simulator with OSC and MIDI API, allowing real-time rhythm generation and composition.
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CiteScore
2.90
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