利用头戴式显示虚拟现实系统开发三维概念设计环境

Gabe Evans, Melynda Hoover, E. Winer
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引用次数: 0

摘要

工程设计是一个资源密集的过程,产品总成本的一半以上归因于设计阶段的决策。开发产品设计通常涉及在2D环境中创建复杂的3D模型,这是一项艰巨的任务。本文详细介绍了在商品HMD中展示的概念验证VR环境,特别是HTC Vive。该环境允许用户在设计过程的概念阶段创建全尺寸的3D产品几何形状。概念设计环境包含一个用于增强可用性的微缩世界(WIM)模型。该方法允许用户通过在WIM模型上调整相应的部件来有效地操作全尺寸几何。还实现了自由形式的网格变形,为设计人员提供了传统设计软件包所没有的灵活性和效率。重要的设计指标(例如,成本,重量和质心)被纳入允许用户执行初步设计分析以评估产品可行性。在整个开发过程中,本文确定、探索和讨论了与商用hmd相关的独特挑战和能力。最终,本文中讨论的VR应用程序允许用户轻松创建,评估和查看概念3D设计,而不受传统CAD软件的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a 3D Conceptual Design Environment Using a Head Mounted Display Virtual Reality System
Engineering design is a resource intensive process with over half of a product’s total cost being attributed to design stage decisions. Developing product designs often involves creating complex 3D models in a 2D environment, a non-trivial task. This paper details a proof of concept VR environment displayed in a commodity HMD, specifically the HTC Vive. The environment allows a user to create full-scale, 3D, product geometry at the conceptual phase of the design process. The conceptual design environment contains a World-in-Miniature (WIM) model for enhanced usability. This method allows a user to efficiently manipulate full-scale geometry by adjusting the corresponding parts on a WIM model. Free-form mesh deformation was also implemented to provide designers with flexibility and efficiency not found in traditional design packages. Vital design metrics (e.g., cost, weight, and center of mass) were incorporated to allow a user to perform preliminary design analysis to assess product feasibility. Throughout the development process, the unique challenges and affordances associated with commodity HMDs were identified, explored, and discussed in this paper. Ultimately, the VR application discussed in this paper allows the user to easily create, assess, and view conceptual 3D designs without the constraints of traditional CAD software.
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