超级粉碎封面!澳大利亚电子游戏音乐翻唱乐队的表演和观众参与度

IF 0.2 Q3 Arts and Humanities
Perfect Beat Pub Date : 2018-12-17 DOI:10.1558/PRBT.34525
J. Diaz-Gasca
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引用次数: 4

摘要

电子游戏音乐已经跨越了数字领域的界限,现在在在线空间和现场表演和混音。这是由于游戏的互动性,它促进了游戏观众对游戏音乐的挪用、返工和混音。这种与音乐的关系加强了游戏社区对他们在电子游戏领域共同分享的体验的参与,并将其转化为一种新的体验。在澳大利亚,很少有乐队专门致力于电子游戏音乐的表演,部分原因是版权限制和小众表演空间和活动,一些乐队的表演是专业的,另一些则是附带项目。本文重点研究了澳大利亚电子游戏音乐翻唱乐队Boss Fight和the Consouls的案例,同时分析了他们表演的空间,以及现实生活中的表演如何影响电子游戏社区的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Super Smash Covers! Performance and audience engagement in Australian videogame music cover bands
Videogame music has crossed the boundaries of the digital realm and is now performed and remixed in online spaces and live venues. This is due to the interactive nature of gameplay, which promotes the appropriation, rework and remix of game music by gaming audiences. This relationship with music reinforces the engagement of gaming communities with the experiences they have collectively shared in the videogame space and translates it into a new one. In Australia, few bands dedicate themselves solely to the performance of videogame music, partly due to copyright restrictions and niche performance spaces and events, with some bands performing as a professional endeavour and others as a side project. This article focuses on the case studies of Australian videogame music cover bands Boss Fight and The Consouls, whilst analysing the spaces in which they perform, and how real-life performances influence the experiences of videogame communities.
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来源期刊
Perfect Beat
Perfect Beat MUSIC-
CiteScore
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