约束LTL的可实现性问题

Time Pub Date : 2022-07-14 DOI:10.48550/arXiv.2207.06708
A. Bhaskar, M. Praveen
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引用次数: 2

摘要

约束线性-时间-时间逻辑(CLTL)是LTL的扩展,它在无穷域上的变量赋值序列上解释。原子公式被解释为对赋值的约束。原子公式可以在序列上的位置范围上约束值,范围由取决于公式的参数限定。Demri和D'Souza研究了CLTL的可满足性和模型检验问题。我们考虑了CLTL的可实现性问题。变量集被划分为两个部分,每个部分由玩家控制。玩家会轮流为自己的变量选择估值,从而产生一系列估值。获胜条件由CLTL公式指定——如果估值序列满足指定公式,第一个玩家获胜。对于给定的CLTL公式,我们研究了在可实现性博弈中检验第一个参与人是否有获胜策略的可决性。我们证明了定义域在满足补全性质的情况下是可决定的,补全性质是由Balbiani和Condotta在可满足性的背景下引入的。证明了在序等整数的定义域$(\mathbb{Z},<,=)$上是不可判定的。我们证明在$(\mathbb{Z},<,=)$上,如果公式中的原子约束只能约束属于第二个参与者的变量的当前值,但对于属于第一个参与者的变量没有这样的限制,则是可判定的。我们称之为单方博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realizability Problem for Constraint LTL
Constraint linear-time temporal logic (CLTL) is an extension of LTL that is interpreted on sequences of valuations of variables over an infinite domain. The atomic formulas are interpreted as constraints on the valuations. The atomic formulas can constrain valuations over a range of positions along a sequence, with the range being bounded by a parameter depending on the formula. The satisfiability and model checking problems for CLTL have been studied by Demri and D'Souza. We consider the realizability problem for CLTL. The set of variables is partitioned into two parts, with each part controlled by a player. Players take turns to choose valuations for their variables, generating a sequence of valuations. The winning condition is specified by a CLTL formula -- the first player wins if the sequence of valuations satisfies the specified formula. We study the decidability of checking whether the first player has a winning strategy in the realizability game for a given CLTL formula. We prove that it is decidable in the case where the domain satisfies the completion property, a property introduced by Balbiani and Condotta in the context of satisfiability. We prove that it is undecidable over $(\mathbb{Z},<,=)$, the domain of integers with order and equality. We prove that over $(\mathbb{Z},<,=)$, it is decidable if the atomic constraints in the formula can only constrain the current valuations of variables belonging to the second player, but there are no such restrictions for the variables belonging to the first player. We call this single-sided games.
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