{"title":"基于网络的英语学习媒体开发创新","authors":"S. Maesyaroh, N. Asikin, Daswa Daswa","doi":"10.25134/erjee.v11i2.7468","DOIUrl":null,"url":null,"abstract":"SMP Negeri 1 Garawangi Kuningan is one of junior high schools that uses manual English learning media such as books and paper for learning evaluation. This manual learning system will raise many problems such as longer time consuming the assessment process, moreover, the use of books and paper allows tearing or damage, and it leads to teacher-centered learning process that can make students bored and reduce student learning interest. Therefore, innovation in the development of web-based English learning media for junior high school students is needed. This web-based innovation helps students to learn and understand English after school hours. The target achieved in this study is the production of English learning application that is interesting, easy to understand, and easy to use. This study uses a qualitative descriptive method because it is based on data from direct observation and the theoretical basis of learning media. Meanwhile, for the system development method, Extreme Programming that is consisting of 4 stages i.e., planning design, coding, and testing is used in the study. The result of this study shows that this application of English learning media is accepted to be used by students to learn English after school hours.","PeriodicalId":31456,"journal":{"name":"English Review Journal of English Education","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"INNOVATION OF WEB BASED ENGLISH LEARNING MEDIA DEVELOPMENT\",\"authors\":\"S. Maesyaroh, N. Asikin, Daswa Daswa\",\"doi\":\"10.25134/erjee.v11i2.7468\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"SMP Negeri 1 Garawangi Kuningan is one of junior high schools that uses manual English learning media such as books and paper for learning evaluation. This manual learning system will raise many problems such as longer time consuming the assessment process, moreover, the use of books and paper allows tearing or damage, and it leads to teacher-centered learning process that can make students bored and reduce student learning interest. Therefore, innovation in the development of web-based English learning media for junior high school students is needed. This web-based innovation helps students to learn and understand English after school hours. The target achieved in this study is the production of English learning application that is interesting, easy to understand, and easy to use. This study uses a qualitative descriptive method because it is based on data from direct observation and the theoretical basis of learning media. Meanwhile, for the system development method, Extreme Programming that is consisting of 4 stages i.e., planning design, coding, and testing is used in the study. The result of this study shows that this application of English learning media is accepted to be used by students to learn English after school hours.\",\"PeriodicalId\":31456,\"journal\":{\"name\":\"English Review Journal of English Education\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"English Review Journal of English Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25134/erjee.v11i2.7468\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"English Review Journal of English Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25134/erjee.v11i2.7468","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
SMP Negeri 1 Garawangi Kuningan是一所使用书籍和纸张等手动英语学习媒体进行学习评估的初中。这种手工学习系统会带来许多问题,如评估过程耗时较长,此外,书籍和纸张的使用会导致撕裂或损坏,并导致以教师为中心的学习过程,会让学生感到无聊,降低学生的学习兴趣。因此,初中生网络英语学习媒体的开发需要创新。这种基于网络的创新有助于学生在放学后学习和理解英语。本研究的目标是制作有趣、易于理解、易于使用的英语学习应用程序。本研究采用定性描述方法,因为它基于直接观察的数据和学习媒体的理论基础。同时,对于系统开发方法,本研究采用了由规划设计、编码和测试四个阶段组成的极限编程。本研究的结果表明,这种英语学习媒体的应用被学生在放学后使用来学习英语。
INNOVATION OF WEB BASED ENGLISH LEARNING MEDIA DEVELOPMENT
SMP Negeri 1 Garawangi Kuningan is one of junior high schools that uses manual English learning media such as books and paper for learning evaluation. This manual learning system will raise many problems such as longer time consuming the assessment process, moreover, the use of books and paper allows tearing or damage, and it leads to teacher-centered learning process that can make students bored and reduce student learning interest. Therefore, innovation in the development of web-based English learning media for junior high school students is needed. This web-based innovation helps students to learn and understand English after school hours. The target achieved in this study is the production of English learning application that is interesting, easy to understand, and easy to use. This study uses a qualitative descriptive method because it is based on data from direct observation and the theoretical basis of learning media. Meanwhile, for the system development method, Extreme Programming that is consisting of 4 stages i.e., planning design, coding, and testing is used in the study. The result of this study shows that this application of English learning media is accepted to be used by students to learn English after school hours.