论荒诞摄影

P. Buse
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引用次数: 1

摘要

本文探讨了“摄影中的游戏元素”,以改编约翰·惠津加(Johan Huizinga)的《卢登斯人》(Homo Ludens)(1938)中的一个关键短语。这种探索的背景是忧郁的范式,它主导了当代关于白话或流行摄影的大部分写作和思考,这种范式强调记忆、死亡和哀悼,而牺牲了其他实践和倾向,尤其是滑稽。它指出,现有的关于摄影和戏剧的文献几乎完全集中在幽默图像上:光学笑话、特技摄影和各种扭曲的图片。但游戏是一种活动,一种实践,就像它是一种产品或结果一样。换言之,摄影中的滑稽不仅仅是拍摄对象的质量,而是摄影行为的质量。遵循这一原则,文章展示了竞争、机会、假装和眩晕等关键游戏模式在新旧摄影实践中的作用方式,包括在费利克斯·纳达尔的空气静力摄影中,它以这种方式开始和结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On ludic photography
This article explores “the play element in photography”, to adapt a key phrase from Johan Huizinga’s Homo Ludens (1938). The context for this exploration is the melancholic paradigm that dominates much of contemporary writing and thinking about vernacular or popular photography, a paradigm that emphasises memory, death and mourning, at the expense of other practices and dispositions, not least the ludic. It notes that the existing literature on photography and play concentrates almost entirely on humorous images: optical jokes, trick photography, and a wide variety of distorted pictures. But play is an activity, a practice, as much as it is a product or an outcome. In other words, the ludic in photography is not just a quality of the object photographed, but of a photographic doing. Following this principle, the article shows the ways in which key modes of play such as competition, chance, make-believe and vertigo, are at work in photographic practices old and new, including in the aerostatic photography of Félix Nadar, with which it begins and ends.
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来源期刊
Photographies
Photographies Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.30
自引率
0.00%
发文量
25
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