再现后的幻想

IF 0.2 3区 文学 0 LITERATURE
EXTRAPOLATION Pub Date : 2017-12-19 DOI:10.3828/EXTR.2017.14
R. Vu
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引用次数: 2

摘要

我的文章以这样一个观察为前提,即尽管Tzetvan Todorov和Darko Suvin等评论家提出的奇幻类型小说(奇幻、科幻、恐怖)的经典理论以认知的aporia为中心,但流行文化中最近的例子拒绝了根本的差异、交替和未知,而在有限的通用惯例范围内支持后现代戏剧。我认为,今天,桌面角色扮演游戏系统(RPG)为理解幻想类型如何在大众文化中运作提供了比传统类型理论更好的解释学。在简要概述了20世纪70年代战争游戏和大众市场幻想文学中幻想游戏的历史发展之后,我展示了RPG如何将幻想的一般比喻形式化为一个模块化系统,使参与者能够在不同类型之间制作小说。通过阅读波尔·安德森在他的小说《三颗心和三只狮子》中使用的“多元宇宙”比喻,现实由。。。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fantasy After Representation
My essay is premised on the observation that while canonical theories of fantastic genre fiction (fantasy, science fiction, horror) proposed by critics such as Tzetvan Todorov and Darko Suvin center on epistemic aporia, most recent examples in popular culture reject fundamental difference, alterity, and the unknown in favor of postmodern play within a limited set of generic conventions. I argue that today, tabletop roleplaying game systems (RPGs) provide a superior hermeneutic for understanding how the fantasy genre operates in mass culture than does traditional genre theory. After providing a brief overview of the historical development of fantasy gaming out of wargaming and mass market fantasy literature in the 1970s, I show how RPGs formalized fantasy’s generic tropes into a modular system that enabled participants to produce fictions across and between genres. Through a reading of Poul Anderson’s use of the “multiverse” trope in his novel Three Hearts and Three Lions, the notion that reality consists ...
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来源期刊
EXTRAPOLATION
EXTRAPOLATION LITERATURE-
CiteScore
0.60
自引率
33.30%
发文量
8
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