以用户为中心的设计的使用和滥用:文献综述和一个评估移动应用程序设计中的道德的工具的建议

IF 1.3 4区 艺术学 0 ART
Clara Palomar-Garcia, Ariadna Fernández-Planells, C. S. Domenjó
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引用次数: 1

摘要

摘要本文的目的是研究以用户为中心的设计方法在移动应用程序设计中的含义和道德变量。我们对移动应用领域中以用户为中心的设计中的伦理文献进行了回顾。我们研究了三个应用于移动应用程序设计的学科,并将UCD纳入其定义:人机交互、用户体验和行为改变设计。该分析使我们能够,首先,确定应用UCD的不同道德方法,其次,提出一种新的工具来分析UCD的道德含义,同时考虑两个变量:与用户的兴趣和意愿的一致性,以及设计产生的影响类型。本文表明,UCD方法并不总是为了用户的利益而使用,并强调了设计过程的道德责任,包括用户如何与移动技术互动,以及媒体教育的重要性,以使公民对技术负责。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Uses and abuses of User-Centered Design: literature review and proposal of a tool for evaluating ethics in the design of mobile applications
ABSTRACT The aim of this paper is to study the implications and ethical variables of User-Centered Design (UCD) methods in the design of mobile applications. We carried out a review of the literature on ethics in User-Centered Design within the field of mobile applications. We studied three disciplines that are applied in the design of mobile applications and that include UCD in their definition: Human–Computer Interaction, User Experience, and Design for Behavior Change. The analysis has allowed us, firstly, to identify different ethical approaches to applying UCD, and secondly, to propose a new tool for analyzing the ethical implications of UCD taking into account two variables: alignment with the user’s interests and will, and the type of influence the design generates. This paper shows that UCD methods are not always used for the benefit of the user, and asserts the ethical responsibility of design processes involving how users interact with mobile technologies as well as the importance of media education so that citizens become technologically responsible.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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