在爪哇中部的传统音乐游戏中使用模糊逻辑的动态难度

Kadhana Reya Wisinggya, Hanny Haryanto, T. Sutojo, Edy Mulyanto, Erlin Dolphina
{"title":"在爪哇中部的传统音乐游戏中使用模糊逻辑的动态难度","authors":"Kadhana Reya Wisinggya, Hanny Haryanto, T. Sutojo, Edy Mulyanto, Erlin Dolphina","doi":"10.31961/eltikom.v5i2.281","DOIUrl":null,"url":null,"abstract":"The culture in Indonesia is very diverse, one of which is traditional songs. However, knowledge of traditional songs is still small. Digital Games can spread knowledge about traditional songs, one of which is Central Javanese traditional songs. However, the Game that is made still has static difficulties, so the Game cannot follow the player's ability, resulting in the player feeling bored and not wanting to continue the Game. To generate dynamic difficulties, methods in artificial intelligence can be applied to Games, one of which is Fuzzy. So in this study proposed the application of dynamic difficulties using Fuzzy Logic in music Games / Rhythm Games. Fuzzy Logic is built based on mathematical values and represents uncertainty, where this logic imitates the human way of thinking. Fuzzy Logic can convert crisp input values into fuzzy sets by performing fuzzification. After the input value is converted, the input will be entered into the set of rules provided. Each rule produces a different output. After the process is complete, the output value will be converted back to the crisp output value. Based on the research conducted, it is found that Fuzzy Logic can be applied to music Games where the Game can follow the player's ability based on the given rules.","PeriodicalId":33096,"journal":{"name":"Jurnal ELTIKOM Jurnal Teknik Elektro Teknologi Informasi dan Komputer","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Tingkat Kesulitan Dinamis Menggunakan Logika Fuzzy pada Game Musik Tradisional Jawa Tengah\",\"authors\":\"Kadhana Reya Wisinggya, Hanny Haryanto, T. Sutojo, Edy Mulyanto, Erlin Dolphina\",\"doi\":\"10.31961/eltikom.v5i2.281\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The culture in Indonesia is very diverse, one of which is traditional songs. However, knowledge of traditional songs is still small. Digital Games can spread knowledge about traditional songs, one of which is Central Javanese traditional songs. However, the Game that is made still has static difficulties, so the Game cannot follow the player's ability, resulting in the player feeling bored and not wanting to continue the Game. To generate dynamic difficulties, methods in artificial intelligence can be applied to Games, one of which is Fuzzy. So in this study proposed the application of dynamic difficulties using Fuzzy Logic in music Games / Rhythm Games. Fuzzy Logic is built based on mathematical values and represents uncertainty, where this logic imitates the human way of thinking. Fuzzy Logic can convert crisp input values into fuzzy sets by performing fuzzification. After the input value is converted, the input will be entered into the set of rules provided. Each rule produces a different output. After the process is complete, the output value will be converted back to the crisp output value. Based on the research conducted, it is found that Fuzzy Logic can be applied to music Games where the Game can follow the player's ability based on the given rules.\",\"PeriodicalId\":33096,\"journal\":{\"name\":\"Jurnal ELTIKOM Jurnal Teknik Elektro Teknologi Informasi dan Komputer\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal ELTIKOM Jurnal Teknik Elektro Teknologi Informasi dan Komputer\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31961/eltikom.v5i2.281\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal ELTIKOM Jurnal Teknik Elektro Teknologi Informasi dan Komputer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31961/eltikom.v5i2.281","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

印尼的文化非常多样化,其中之一就是传统歌曲。然而,对传统歌曲的了解仍然很少。数字游戏可以传播关于传统歌曲的知识,其中之一就是中爪哇传统歌曲。然而,制作出来的游戏仍然有静态的难度,所以游戏不能跟随玩家的能力,导致玩家感到无聊,不想继续游戏。为了生成动态困难,可以将人工智能中的方法应用到游戏中,其中之一就是Fuzzy。因此本研究提出了动态困难在音乐游戏/节奏游戏中的应用。模糊逻辑是建立在数学值的基础上的,它代表了不确定性,这种逻辑模仿了人类的思维方式。模糊逻辑可以通过模糊化将清晰的输入值转换为模糊集。在转换输入值之后,输入将被输入到所提供的规则集中。每个规则产生不同的输出。该过程完成后,输出值将转换回脆输出值。通过研究发现,模糊逻辑可以应用于音乐游戏中,游戏可以根据给定的规则遵循玩家的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tingkat Kesulitan Dinamis Menggunakan Logika Fuzzy pada Game Musik Tradisional Jawa Tengah
The culture in Indonesia is very diverse, one of which is traditional songs. However, knowledge of traditional songs is still small. Digital Games can spread knowledge about traditional songs, one of which is Central Javanese traditional songs. However, the Game that is made still has static difficulties, so the Game cannot follow the player's ability, resulting in the player feeling bored and not wanting to continue the Game. To generate dynamic difficulties, methods in artificial intelligence can be applied to Games, one of which is Fuzzy. So in this study proposed the application of dynamic difficulties using Fuzzy Logic in music Games / Rhythm Games. Fuzzy Logic is built based on mathematical values and represents uncertainty, where this logic imitates the human way of thinking. Fuzzy Logic can convert crisp input values into fuzzy sets by performing fuzzification. After the input value is converted, the input will be entered into the set of rules provided. Each rule produces a different output. After the process is complete, the output value will be converted back to the crisp output value. Based on the research conducted, it is found that Fuzzy Logic can be applied to music Games where the Game can follow the player's ability based on the given rules.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
10
审稿时长
6 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信