大学生运动时心率和能量消耗的比较

Q2 Computer Science
Y. Oh, L. E. Johnson, J. R. Olson, K. R. Shea, S. Braun
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引用次数: 1

摘要

本研究的目的是双重的:1)发现在《Just Dance 2015》中使用Xbox 360 Kinect、Wii-U、PS3 Move和控制YouTube视频的能量消耗程度(EE)的差异;2)根据平均心率(HRavg)的测量结果,揭示运动是否会引起中度到剧烈的强度(≥40%的心率储备(HRR))。25名健康的大学生参与了本研究。数据收集包括基线测试、每台游戏机30秒的熟悉期和一次游戏会话。在《Just Dance 2015》节目中,参与者在Xbox 360 Kinect、Wii-U、PS3 Move和控制YouTube上随着歌曲《Love Me Again》跳舞。采用FT4极地心率监测仪计算EE和HRR。单因素重复测量方差分析显示,各试验台的能量消耗无显著差异,F(2.74, 65.86)=0.65, p=.570。配对样本t检验显示,Xbox 360 Kinect的HRavg(117±18 bpm)显著高于Control的HRavg(112±16 bpm), t(24)=3.03, p= 0.006。大约三分之一(28%-36%)的参与者在锻炼时达到了中等强度。在三个主要的游戏机和YouTube视频上跳舞会增加能量消耗,可以作为一种替代的运动形式,能够达到中等强度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparisons of Heart Rate and Energy Expenditure During Exergaming in College-age Adults
Abstract The purpose of this study was twofold: 1) to discover the differences in degree of energy expenditure (EE) during Just Dance 2015 using Xbox 360 Kinect, Wii-U, PS3 Move, and Control YouTube video; and 2) to uncover whether or not exergaming could elicit moderate to vigorous levels of intensity (≥ 40% Heart Rate Reserve (HRR)) based on heart rate average (HRavg) measurements. Twenty-five healthy college-aged students participated in this study. Data collection was comprised of baseline testing, a 30 second familiarization period with each gaming console, and a gaming session. Participants danced to the song “Love Me Again” on a Just Dance 2015 program on Xbox 360 Kinect, Wii-U, PS3 Move, and a control YouTube. EE and HRR were calculated using FT4 Polar Heart Rate Monitor. One-way repeated measures ANOVA indicated no significant differences in energy expenditure across the consoles, F(2.74, 65.86)=0.65, p=.570. The paired samples t-test indicated the HRavg for the Xbox 360 Kinect (117±18 bpm) was significantly greater than the HRavg for the Control (112±16 bpm), t(24)=3.03, p=.006. About a third (28%-36%) of participants met moderate levels of intensity while exergaming. Dancing on all three major gaming consoles and YouTube video increase energy expenditures and can be used as an alternative form of exercise with the ability to achieve moderate levels of intensity.
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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