一个孩子的死亡,一个公会的诞生:帮助在线支持社区快速形成的因素

IF 3 3区 管理学 Q1 COMMUNICATION
Nathaniel D. Poor, M. Skoric, Cliff Lampe
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引用次数: 4

摘要

在这篇文章中,我们研究了大型多人在线游戏《无尽的任务II》中一个松散的中介社区是如何迅速联合起来采取集体行动来帮助一个身患绝症的孩子的。我们研究了促使数百人向素未谋面的人贡献时间、专业知识和游戏内资源的因素。这些因素包括所依赖的许多技术的特定能力,最初帖子的情感重量和紧迫性,网络中信任和关系良好的参与者,以及许多帮助过的人对更大社区的归属感。进一步了解围绕死亡和哀悼的仪式如何在数字网络中发挥作用,可以为总体上在线社区的持续健康提供见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities
Abstract In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors that motivated hundreds of people to donate their time, expertise, and in-game resources to people they had never met. These factors included specific affordances of the many technologies relied upon, the emotional weight and urgency of the initial post, both trusted and well-connected actors in the network, and a sense of belonging to the greater community by many of those who helped. Furthering our knowledge on how rituals surrounding death and mourning work in digital networks can provide insights into the continued health of online communities in general.
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来源期刊
CiteScore
5.00
自引率
0.00%
发文量
29
期刊介绍: The Information Society is a multidisciplinary journal intended to answer questions about the Information Age. It provides a forum for thoughtful commentary and discussion of significant topics in the world of information, such as transborder data flow, regulatory issues, the impact of the information industry, information as a determinant of public and private organizational performance, and information and the sovereignty of the public and private organizational performance, and information and the sovereignty of the public. Its papers analyze information policy issues affecting society. Because of the journal"s international perspective, it will have worldwide appeal to scientists and policymakers in government, education, and industry.
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