学习程序设计

Maria Sparf, Håkan Löfgren, Susanne Kreitz- Sandberg
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引用次数: 0

摘要

最近,在瑞典义务学校(7-16岁年龄组),节目编排成为必修课;这篇文章有助于我们理解初学者在编程时的不同方法。这项研究建立在三个瑞典科学中心编程课上的观察和非正式谈话的基础上。在进行这项研究时,科学中心已经有了编程教育的经验,因为它们为学生提供课程。这是对义务教育的补充。我们采用为学习而设计的观点来帮助我们理解上下文因素如何影响新手的行为,以及他们如何在编程课上设计自己的学习。在分析过程中,我们将主题分析与学习设计序列(LDS)模型相结合。我们确定了学生解决编程问题的五种定性不同的方法:数学,试错,一步一步,常规以及美学。每一种方法都允许学生使用和练习对编程很重要的不同能力。我们将讨论如何将这些能力与计算思维(CT)进行比较。这项研究让我们了解到,当学生利用自己的能力解决编程作业时,他们是如何参与设计自己的学习的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design for learning programming
Programming recently became mandatory in Swedish compulsory schools (age group 7-16); this article contributes to our understanding of novice learners’ different approaches when programming. The study builds on observations and informal conversations during programming lessons at three Swedish science centres. At the time of the study, science centres already had experience of programming education as they offered courses for pupils. This was used as a complement to teaching at compulsory school. We apply a design-for-learning perspective to help us understand how contextual aspects influence what novice pupils do and how they design their learning during programming lessons. During the analysis process, we combine thematic analysis with the Learning Design Sequence (LDS) model. We identify five qualitatively different approaches that pupils take to solve programming problems: mathematically, trial and error, step-by-step, routine as well as aesthetic. Each of these approaches allows pupils to use and practice different abilities that are important for programming. We discuss how these abilities can be compared to computational thinking (CT). The study provides an insight how pupils are involved in designing their own learning when using their abilities to solve programming assignments.
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来源期刊
Nordic Studies in Science Education
Nordic Studies in Science Education Social Sciences-Education
CiteScore
0.70
自引率
0.00%
发文量
20
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