工业设计教育中用于3D建模的虚拟现实工具的用户体验评估:在印度背景下的研究

Q2 Engineering
Designs Pub Date : 2023-08-31 DOI:10.3390/designs7050105
Shakti Banerjee, A. Chowdhury, Nilakshi Yein
{"title":"工业设计教育中用于3D建模的虚拟现实工具的用户体验评估:在印度背景下的研究","authors":"Shakti Banerjee, A. Chowdhury, Nilakshi Yein","doi":"10.3390/designs7050105","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) technology has recently been adopted by educators for use in the classroom. Currently, this educational model includes not only lectures with teachers in the online classroom but also practical sessions using online platforms. Few studies have explored the potential of pedagogical approaches to implementing VR in the classroom for the purpose of design education. The focus of this paper was to study the learning experiences of the 3D visualisation of products among industrial design students through the strategic implementation of virtual reality technology. A within-subjects comparative study was conducted to measure cognitive workload and engagement and enjoyment, while a 3D modelling task was given using two different set-ups (conventional 3D software versus VR-based software). The statistical results show that the NASA-TLX score was lower in the case of the VR-based 3D modelling exercise compared to the conventional 3D software-based exercise. On the other hand, the mean values were higher for the engagement and enjoyment and usability scores, which means that the VR-based experience for 3D modelling was better than the traditional modelling experience using conventional software. Hence, there are possibilities to implement VR-based 3D modelling tools for online industrial design education for 3D visualisation in the near future.","PeriodicalId":53150,"journal":{"name":"Designs","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"User Experience Evaluation of a Virtual Reality Tool Used for 3D Modelling in Industrial Design Education: A Study in the Indian Context\",\"authors\":\"Shakti Banerjee, A. Chowdhury, Nilakshi Yein\",\"doi\":\"10.3390/designs7050105\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) technology has recently been adopted by educators for use in the classroom. Currently, this educational model includes not only lectures with teachers in the online classroom but also practical sessions using online platforms. Few studies have explored the potential of pedagogical approaches to implementing VR in the classroom for the purpose of design education. The focus of this paper was to study the learning experiences of the 3D visualisation of products among industrial design students through the strategic implementation of virtual reality technology. A within-subjects comparative study was conducted to measure cognitive workload and engagement and enjoyment, while a 3D modelling task was given using two different set-ups (conventional 3D software versus VR-based software). The statistical results show that the NASA-TLX score was lower in the case of the VR-based 3D modelling exercise compared to the conventional 3D software-based exercise. On the other hand, the mean values were higher for the engagement and enjoyment and usability scores, which means that the VR-based experience for 3D modelling was better than the traditional modelling experience using conventional software. Hence, there are possibilities to implement VR-based 3D modelling tools for online industrial design education for 3D visualisation in the near future.\",\"PeriodicalId\":53150,\"journal\":{\"name\":\"Designs\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Designs\",\"FirstCategoryId\":\"1094\",\"ListUrlMain\":\"https://doi.org/10.3390/designs7050105\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Engineering\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Designs","FirstCategoryId":"1094","ListUrlMain":"https://doi.org/10.3390/designs7050105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 0

摘要

虚拟现实(VR)技术最近被教育工作者用于课堂。目前,这种教育模式不仅包括教师在网络课堂上的讲座,还包括利用网络平台的实践课程。很少有研究探索教学方法的潜力,在课堂上实施VR设计教育的目的。本文的重点是研究工业设计专业学生通过虚拟现实技术的战略实施对产品3D可视化的学习经验。进行了一项受试者内部比较研究,以测量认知工作量、参与度和乐趣,同时使用两种不同的设置(传统3D软件与基于vr的软件)给出3D建模任务。统计结果表明,与传统的基于3D软件的练习相比,基于vr的3D建模练习的NASA-TLX得分较低。另一方面,参与性、享受性和可用性得分的平均值更高,这意味着基于vr的3D建模体验优于使用传统软件的传统建模体验。因此,在不久的将来,有可能实现基于vr的3D建模工具,用于在线工业设计教育的3D可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User Experience Evaluation of a Virtual Reality Tool Used for 3D Modelling in Industrial Design Education: A Study in the Indian Context
Virtual reality (VR) technology has recently been adopted by educators for use in the classroom. Currently, this educational model includes not only lectures with teachers in the online classroom but also practical sessions using online platforms. Few studies have explored the potential of pedagogical approaches to implementing VR in the classroom for the purpose of design education. The focus of this paper was to study the learning experiences of the 3D visualisation of products among industrial design students through the strategic implementation of virtual reality technology. A within-subjects comparative study was conducted to measure cognitive workload and engagement and enjoyment, while a 3D modelling task was given using two different set-ups (conventional 3D software versus VR-based software). The statistical results show that the NASA-TLX score was lower in the case of the VR-based 3D modelling exercise compared to the conventional 3D software-based exercise. On the other hand, the mean values were higher for the engagement and enjoyment and usability scores, which means that the VR-based experience for 3D modelling was better than the traditional modelling experience using conventional software. Hence, there are possibilities to implement VR-based 3D modelling tools for online industrial design education for 3D visualisation in the near future.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Designs
Designs Engineering-Engineering (miscellaneous)
CiteScore
3.90
自引率
0.00%
发文量
0
审稿时长
11 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信