{"title":"在软件定义的网络教学中应用基于游戏的学习对动机和学业成绩的影响","authors":"Jairo Moreno-Acosta, Sergio Zabala-Vargas","doi":"10.4067/s0718-50062022000400081","DOIUrl":null,"url":null,"abstract":"The primary objective of this research study is to examine the effect on student motivation and academic performance when implementing game-based learning as a pedagogical strategy while introducing the topic of software-defined networks in an engineering program. The use of technology in education helps to improve results in teaching and learning processes at all levels. There are a variety of platforms and support tools that facilitate the work of teachers by creating new options for didactic methodologies. A quasi-experimental quantitative research was conducted. Twenty-six participants are divided into two groups: experimental and control. The results show that the experimental group displayed better levels of academic performance and motivation than the control. In conclusion, game-based learning is a strategic option that allows exploiting the affinity that students have for games and for the use of technologies while improving teaching processes","PeriodicalId":38531,"journal":{"name":"Formacion Universitaria","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Efecto sobre la motivación y el rendimiento académico al aplicar aprendizaje basado en juegos en la enseñanza de las redes definidas por software\",\"authors\":\"Jairo Moreno-Acosta, Sergio Zabala-Vargas\",\"doi\":\"10.4067/s0718-50062022000400081\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The primary objective of this research study is to examine the effect on student motivation and academic performance when implementing game-based learning as a pedagogical strategy while introducing the topic of software-defined networks in an engineering program. The use of technology in education helps to improve results in teaching and learning processes at all levels. There are a variety of platforms and support tools that facilitate the work of teachers by creating new options for didactic methodologies. A quasi-experimental quantitative research was conducted. Twenty-six participants are divided into two groups: experimental and control. The results show that the experimental group displayed better levels of academic performance and motivation than the control. In conclusion, game-based learning is a strategic option that allows exploiting the affinity that students have for games and for the use of technologies while improving teaching processes\",\"PeriodicalId\":38531,\"journal\":{\"name\":\"Formacion Universitaria\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Formacion Universitaria\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4067/s0718-50062022000400081\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Formacion Universitaria","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4067/s0718-50062022000400081","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
Efecto sobre la motivación y el rendimiento académico al aplicar aprendizaje basado en juegos en la enseñanza de las redes definidas por software
The primary objective of this research study is to examine the effect on student motivation and academic performance when implementing game-based learning as a pedagogical strategy while introducing the topic of software-defined networks in an engineering program. The use of technology in education helps to improve results in teaching and learning processes at all levels. There are a variety of platforms and support tools that facilitate the work of teachers by creating new options for didactic methodologies. A quasi-experimental quantitative research was conducted. Twenty-six participants are divided into two groups: experimental and control. The results show that the experimental group displayed better levels of academic performance and motivation than the control. In conclusion, game-based learning is a strategic option that allows exploiting the affinity that students have for games and for the use of technologies while improving teaching processes
期刊介绍:
Formación Universitaria es una revista internacional electrónica y arbitrada, y acepta artículos originales en todas las áreas relacionadas con el trabajo académico en Universidades, y en particular aquellos relacionados con la enseñanza de la ingeniería y las ciencias. Es condición obligatoria que los artículos sean producto de trabajos de investigación o de reflexión documentada y que tengan un impacto relevante en el desarrollo y mejoramiento de la formación universitaria en Ibero América. Sin excluir otros temas, la revista acepta artículos relacionados con: formación general, enseñanza de las ciencias básicas y de las tecnologías, educación continua y de posgrado, educación basada en competencias, modificación de programas, desarrollo de nuevos laboratorios, nuevas técnicas de enseñanza, perfeccionamiento y mejoramiento de la docencia, impacto de las nuevas tecnologías, enseñanza virtual, globalización y enseñanza, nuevas necesidades educativas, evaluación y jerarquización, acreditación, gestión y evaluación de la docencia, y práctica profesional, entre otros.