沉浸式虚拟现实课堂设计:行为支持策略探索

Q3 Social Sciences
Hayden Park, G. Cooper, L. Thong
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引用次数: 1

摘要

在这项研究中,作者探索了ClasSimVR,一种概念验证的沉浸式虚拟现实(ivr)应用程序。该软件旨在支持职前教师(psts)实施全学校积极行为干预和支持(swpbis)方法,以挑战学生行为。ClasSimVR为用户提供了参与沉浸式假设场景的机会,虚拟学生可以通过这些场景展示具有挑战性的行为。用户通过与swpbis方法相一致的一系列可能的行动来应对这些行为。作者采用设计研究(rtd)方法来探索ClasSimVR的设计过程。本文调查了作为创建ClasSimVR的设计过程的一部分进行的专家评估(n=5)的含义。更广泛地说,这项研究有助于围绕教育背景下沉浸式学习环境的设计和实施展开讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing an Immersive Virtual Reality Classroom Exploring Behaviour Support Strategies
In this research the authors explore ClasSimVR, a proof-of-concept immersive virtual reality (ivr) application. This software is designed to support pre-service teachers (psts) implementation of a School-Wide Positive Behaviour Interventions and Supports (swpbis) approach to challenging student behaviours. ClasSimVR offers users the opportunity to engage with immersive hypothetical scenarios, whereby virtual students display challenging behaviours. Users respond to these behaviours with a range of possible actions aligned with a swpbis approach. The authors draw on a research-through-design (rtd) methodology to explore the design process of ClasSimVR. The article investigates the implications of an expert evaluation (n=5) conducted as part of the design process of creating ClasSimVR. More broadly, this research contributes to the discourse surrounding the design and implementation of immersive learning environments in educational contexts.
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来源期刊
Video Journal of Education and Pedagogy
Video Journal of Education and Pedagogy Social Sciences-Education
CiteScore
0.90
自引率
0.00%
发文量
8
审稿时长
16 weeks
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