Quizziz在线游戏化对在线英语教学中学习参与度和结果的影响

Nina Inayati, Alimin Adi Waloyo
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引用次数: 9

摘要

基于游戏的英语学习被认为是培养学生学习动机和参与度的有效技术之一。由于当今更先进的小工具技术和新冠肺炎疫情要求学生在家学习,它很受欢迎。在不同年龄段的国家,人们对英语学习的游戏化进行了大量的研究。然而,很少有研究将Quizziz在线游戏化用于初中生的英语学习。本研究调查了初中学生对Quizziz在线游戏化的参与程度和学习效果对英语学习发展的影响。本案例研究涉及印度尼西亚东爪哇省巴图市一所私立初中九年级的一名中学英语教师和62名学生。数据收集方法为观察、访谈和学生测试结果。基于描述性和主题分析,发现游戏化影响了学生的参与度、更好的积极参与度和纪律性。然而,他们的英语学习成绩是动态的。因此,将基于互联网的游戏Quizziz与更具认知驱动力的方法结合在英语教学中是值得实施的,以获得更好的英语成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The influence of Quizziz-online gamification on learning engagement and outcomes in online English language teaching
Game-based English learning was considered as one of the effective techniques to develop student learning motivation and engagement. It is popular due to today's more advanced gadget technology and the COVID-19 pandemic requiring students to study from home. Much research on the gamification of English learning in various countries involving different age levels was conducted. However, very few research focused on Quizziz-online gamification for English learning purposes in the context of junior high students. This research investigated the level of students' engagement and learning outcomes of Quizziz-online gamification on English learning development in junior high school. This case study involved a secondary school English teacher and 62 students in the 9th grade at a private junior high school in Batu City, East Java Province, Indonesia. The data collection methods were observation, interview, and students' test results. Based on the descriptive and thematic analysis, it was found that gamification affected students' engagement, better active participation, and discipline. However, their English learning outcomes were dynamic. Thus, integrating an internet-based game, Quizziz, in English instruction with more cognitively driven approaches is worth implementing for better English outcomes.
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