探索参与者在痴呆症黑客马拉松中的表现和情感转变

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
James Hodge, Sarah Foley, Daniel Lambton-Howard, L. Booi, Kyle Montague, Sandra Coulter, David S. Kirk, K. Morrissey
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引用次数: 0

摘要

最近的HCI研究探讨了新出现的公众参与方法。在过去的十年里,一种面向公众的方法越来越受欢迎,那就是开放设计活动或黑客马拉松。在这篇文章中,我们报道了DemVR,这是一场黑客马拉松活动,邀请设计师、技术人员和这些学科的学生为痴呆症患者及其护理伙伴设计虚拟现实(VR)环境。虽然我们的活动从设计师和开发人员那里获得了合理的吸引力,但本文揭示了在这些活动中代表和参与痴呆症患者的挑战,这对参与者的产出产生了多重连锁反应。我们的分析深入了解了参与者的动机、参与者在构建“缺席用户”时面临的挑战,以及团队为解决用户的社会背景而开发的设计功能。在文章的最后,我们提出了一系列合作设计活动、通过设计建立社区以及设计中的具体化的承诺。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia
Recent HCI research has addressed emerging approaches for public engagement. One such public-facing method which has gained popularity over the previous decade has been open design events, or hackathons. In this article, we report on DemVR, a hackathon event that invited designers, technologists, and students of these disciplines to design Virtual Reality (VR) environments for people with dementia and their care partners. While our event gained reasonable attraction from designers and developers, this article unpacks the challenges in representing and involving people with dementia in these events, which had multiple knock-on effects on participant's outputs. Our analysis presents insights into participants’ motivations, challenges participants faced when constructing their “absent user”, and the design features teams developed to address the social context of the user. We conclude the article by proposing a set of commitments for collaborative design events, community building through design, and reification in design.
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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