基于地层的足球成功建模与模拟

Q2 Computer Science
J. Perl
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引用次数: 4

摘要

摘要利用人工神经网络可以将足球战术组球员的位置映射到队形模式中(Kohonen,1995)。这样,一场比赛的一半的数百种位置情况可以减少到大约20到30种形式(Grunz,Perl&Memmert,2012;Perl,2015),其巧合可用于描述和模拟球队的战术过程(Memmert,Lemmink&Sampaio,2017):在与对手的互动活动中发展和改变队形可以理解为在控球、空间控制和最终产生危险情况的成功背景下的战术游戏。因此,可以使用蒙特卡罗模拟和博弈论等数学方法对其进行模拟,以生成最佳战略模式。然而,根据博弈论的结果,在大多数情况下,一个最优策略并不存在(例如,见Durlauf&Blume,2010)。相反,各种不同频率的局部策略是必要的——这种方法在数学上很有趣,但与足球现实无关。下面开发的另一种方法是通过创造性元素来打破单一战略概念的严格性,这提高了对对手活动的灵活反应,并防止对手团队进行分析。各个模拟的结果从改进战略行为到识别战略模式,特别是分析创新要素的作用和意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Formation-based modelling and simulation of success in soccer
Abstract The players’ positions of tactical groups in soccer can be mapped to formation-patterns by means of artificial neural networks (Kohonen, 1995). This way, the hundreds of positional situations of one half of a match can be reduced to about 20 to 30 types of formations (Grunz, Perl & Memmert, 2012; Perl, 2015), the coincidences of which can be used for describing and simulating tactical processes of the teams (Memmert, Lemmink & Sampaio, 2017): Developing and changing formations in the interaction with the opponent activities can be understood as a tactical game in the success context of ball control, space control and finally generating dangerous situations. As such it can be simulated using mathematical approaches like Monte Carlo-simulation and game theory in order to generate optimal strategic patterns. However, in accordance with results from game theory it turns out that in most cases the one optimal strategy does not exist (e.g. see Durlauf & Blume, 2010). Instead, a variety of partial strategies with different frequencies were necessary – an approach that is mathematically interesting but has nothing to do with soccer reality. An alternative approach, which is developed in the following, is to interrupt the strictness of a single strategic concept by creative elements, which improves flexible response to opponent activities as well as prevents from being analyzed by the opponent team. The results of respective simulation reach from improving strategic behaviour to recognizing strategic patterns and in particular to analyzing role and meaning of creative elements.
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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