角色扮演游戏(RPG)在心理健康中的治疗应用:范围综述

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Daniel Luccas Arenas, A. Viduani, Renata Brasil Araújo
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引用次数: 9

摘要

背景角色扮演游戏(RPG)是一个涵盖一系列游戏形式和风格的术语,在某种程度上,这些游戏涉及在结构化规则体系下在虚构世界中互动的角色的创造、表现和发展。然而,它的应用及其对人类行为和心理健康的影响仍然是一个尚未开发的领域。方法对有关RPG作为心理治疗师和心理健康中的治疗工具或预防策略的文献进行范围综述,重点介绍研究的人群、RPG的形式和使用的干预措施。为此,在PubMed/MEDLINE、Embase、PsycINFO、BVS/LILACS数据库和灰色文献中进行了系统搜索。结果在审查的4069项研究中,包括50个证据来源。截至2011年,大多数(78%)发表在期刊上(62%),RPG的靶向治疗用途(84%)。大多数干预措施使用计算机(50%)或桌面RPG(44%),主要采用认知和/或行为治疗方法(52%),并针对青少年(70%)。结论研究结果表明RPG作为心理治疗的一种补充工具具有潜在的应用前景。然而,只有16%的研究是实验性的。我们在RPG的定义、结果和使用的干预措施方面发现了相当大的异质性,从而阻止了系统审查。因此,需要对RPG在心理健康中的应用进行更多实证和精心设计的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review
Background Role-playing game (RPG) is a term that covers a series of forms and styles of games that involve, in some way, the creation, representation and progression of characters who interact in a fictional world under a system of structured rules. Its applications and effects on human behavior and mental health are, however, still an underexplored area. Methods A scoping review was performed on the literature about RPGs as a therapeutic tool or prevention strategy in psychotherapies and mental health, highlighting studies’ populations, forms of RPG and interventions used. To that, a systematic search in the PubMed/MEDLINE, Embase, PsycINFO, BVS/LILACS databases and grey literature was performed. Results Of the 4,069 studies reviewed, 50 sources of evidence were included. The majority was published as of 2011 (78%) in journals (62%) and targeted therapeutic uses of RPGs (84%). Most interventions used computer (50%) or tabletop RPGs (44%), mostly with cognitive and/or behavioral (52%) therapeutical approaches and targeting adolescents (70%). Conclusion The findings suggest a potential use of RPGs as a complementary tool in psychotherapies. However, only 16% of the studies included were experimental. We identified considerable heterogeneity in RPGs definitions, outcomes and interventions used, preventing a systematic review. Thus, more empirical and well-designed studies on the application of RPGs in mental health are needed.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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