游戏化在职业治疗成人物理康复中的应用一个新颖的概念?

IF 0.8 4区 医学 Q4 REHABILITATION
Hong Kong Journal of Occupational Therapy Pub Date : 2023-12-01 Epub Date: 2023-05-26 DOI:10.1177/15691861231179037
Sharon Zlotnik, Patrice L Tamar Weiss, Daphne Ruth Raban, Adina Houldin-Sade
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引用次数: 0

摘要

目的:本评论讨论了职业治疗文献中隐含或明确提及的“游戏化”概念。尽管偶尔被认为是职业治疗的新前沿,但我们的分析表明,游戏机制和游戏化元素实际上是职业治疗师的“漫长之路”,游戏化唤起了职业治疗的核心目标和愿景。多年来,游戏化一直被隐含地纳入职业治疗文献中,在许多情况下,它提高治疗效果的好处是显而易见的。我们认为,在职业治疗文献中更明确地使用游戏化一词将产生一个框架,从业者和研究人员都可以在其中构建和评估治疗结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?

Aim: This commentary discusses the concept of 'gamification' as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a 'road long traveled' by occupational therapists and that gamification evokes the core aims and vision of occupational therapy. Gamification has been implicitly incorporated into the occupational therapy literature for years, and its benefit of enhancing therapeutic outcomes is evident in many instances. We contend that a more explicit use of the term gamification within the occupational therapy literature will lead to a framework in which both practitioners and researchers can structure and evaluate therapeutic outcomes.

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来源期刊
CiteScore
1.10
自引率
0.00%
发文量
18
审稿时长
>12 weeks
期刊介绍: The Hong Kong Journal of Occupational Therapy is the official peer-reviewed open access publication of the Hong Kong Occupational Therapy Association. The Journal aims to promote the development of theory and practice in occupational therapy (OT), and facilitate documentation and communication among educators, researchers and practitioners. It also works to advance availability, use, support and excellence of OT and maintain professional standards to promote better understanding of OT.
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