基于Powerpoint开发交互式数学学习媒体

Puspita Ayu Damayanti, A. Qohar
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引用次数: 27

摘要

本研究旨在在有效、实用的锥形材料上开发一种基于powerpoint的互动学习媒介。所使用的开发模型是Thiagarajan开发的4D模型的改进,即定义、设计和开发。分析结果显示,媒体平均得分为3.32,符合有效标准。实用性分析表明,根据平均标准,媒体对学习活动3.83的观察分数和学生成绩3.43的评分,表现出了实际。基于这些分析结果,基于powerpoint的互动学习媒体可以被认为是有效和实用的。这种研究将使动力学习媒介在圆锥体的材料上发挥作用。开发模式是由Thiagarajan开发的4D模型的修改,这是明确的、设计和开发。有效性分析的结果表明,媒体在平均分数3.32中规定了有效的crit阿德尔。实践分析的结果表明,媒体在平均学习活动3.83和学生提问后得分3.43。基于分析的结果,基于相互作用学习媒介的动力和实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Powerpoint pada Materi Kerucut
Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis powerpoint pada materi kerucut yang valid dan praktis. Model pengembangan yang digunakan adalah modifikasi model 4D yang dikembangkan oleh Thiagarajan, yaitu pendefinisian, perancangan, dan pengembangan. Hasil analisa kevalidan menunjukkan bahwa media memenuhi kriteria valid dengan rata-rata skor 3,32. Hasil analisis kepraktisan menunjukkan bahwa media dinyatakan praktis dengan kriteria rata-rata skor hasil observasi kegiatan pembelajaran 3,83 dan skor hasil angket siswa 3,43. Berdasarkan hasil analisis tersebut, media pembelajaran interaktif berbasis powerpoint dapat dinyatakan valid dan praktis. This study aims to develop powerpoint-based interactive learning media on the material of cone. The development model used is the modification of 4D model developed by Thiagarajan, that is defining, designing, and developing. The results of the validity analysis showed that the media fulfill the valid criteria in average score of 3.32. The results of practical analysis showed that the media was practical in average score of observation result of learning activity 3.83 and score of student questionnaire result 3,43. Based on the results of the analysis, powerpoint-based interactive learning media was valid and practical.
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