人机协作:一种用于计划外空间结构顺序设计和构建的制造框架

IF 1.3 4区 艺术学 0 ART
E. Bruun, Ian Ting, S. Adriaenssens, S. Parascho
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引用次数: 4

摘要

在传统的制造应用中,机器人在创造过程中扮演被动参与者的角色——简单地执行一组预定的动作来实现一个完整的设计。我们提出了一个新颖的自下而上的设计框架,在这个框架中,机器人有机会集中参与创造性的设计过程。本文描述了如何使用两个六轴工业机械臂来协同聚合一个实体球单元集合。在这个过程的开始,分支空间结构是没有计划的,而是在建造过程中以伪实时的方式设计的。这种“设计即建造”的方法依赖于机器人的输入,以路径规划约束的形式,与人类的评估和决策相结合。由此产生的结构来自于在指定的物理领域内操作的人机设计协作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human–robot collaboration: a fabrication framework for the sequential design and construction of unplanned spatial structures
ABSTRACT Robots in traditional fabrication applications act as passive participants in the process of creation—simply performing a set of predetermined actions to materialize a completed design. We propose a novel bottom-up design framework in which robots are instead given the opportunity to participate centrally within a creative design process. This paper describes how two 6-axis industrial robotic arms were used to cooperatively aggregate a collection of solid spherical units. The branching spatial structure being constructed is unplanned at the outset of this process, and is instead designed in pseudo-realtime during construction. This ‘design-as-you-build’ approach relies on robotic input, in the form of path-planning constraints, in tandem with human evaluation and decision-making. The resulting structure emerges from a human–robot design collaboration operating within the specified physical domain.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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