{"title":"基于位置的地形测绘移动学习方法","authors":"Moris Zahtila, D. Burghardt","doi":"10.1080/17489725.2022.2072963","DOIUrl":null,"url":null,"abstract":"ABSTRACT Modern approaches in education extensively use recent technologies in the learning process: One of them is using mobile devices to make the learning more interesting to students and to allow them to learn outside the classroom. With a mobile learning application for a field exercise for cartography students, this paper builds on research in Location-Based Mobile Learning (LBML). The approach is based on (1) gamified learning in a real-world context and (2) applying the user experience theory to designing a concept of mobile learning. The outcome is the quiz-based mobile application mCartoLearn. The approach was tested with two classes of university students and the results are presented in this paper. This approach extends lecturing of cartography at universities from indoor traditional and e-learning to outdoor contextual mobile learning. The mobile application allows the learners to better connect with the real-world to understand the cartographic methods of representing relief on maps.","PeriodicalId":44932,"journal":{"name":"Journal of Location Based Services","volume":"16 1","pages":"153 - 180"},"PeriodicalIF":1.2000,"publicationDate":"2022-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Location-based mobile learning on relief mapping methods\",\"authors\":\"Moris Zahtila, D. Burghardt\",\"doi\":\"10.1080/17489725.2022.2072963\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Modern approaches in education extensively use recent technologies in the learning process: One of them is using mobile devices to make the learning more interesting to students and to allow them to learn outside the classroom. With a mobile learning application for a field exercise for cartography students, this paper builds on research in Location-Based Mobile Learning (LBML). The approach is based on (1) gamified learning in a real-world context and (2) applying the user experience theory to designing a concept of mobile learning. The outcome is the quiz-based mobile application mCartoLearn. The approach was tested with two classes of university students and the results are presented in this paper. This approach extends lecturing of cartography at universities from indoor traditional and e-learning to outdoor contextual mobile learning. The mobile application allows the learners to better connect with the real-world to understand the cartographic methods of representing relief on maps.\",\"PeriodicalId\":44932,\"journal\":{\"name\":\"Journal of Location Based Services\",\"volume\":\"16 1\",\"pages\":\"153 - 180\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2022-05-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Location Based Services\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17489725.2022.2072963\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"TELECOMMUNICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Location Based Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17489725.2022.2072963","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"TELECOMMUNICATIONS","Score":null,"Total":0}
Location-based mobile learning on relief mapping methods
ABSTRACT Modern approaches in education extensively use recent technologies in the learning process: One of them is using mobile devices to make the learning more interesting to students and to allow them to learn outside the classroom. With a mobile learning application for a field exercise for cartography students, this paper builds on research in Location-Based Mobile Learning (LBML). The approach is based on (1) gamified learning in a real-world context and (2) applying the user experience theory to designing a concept of mobile learning. The outcome is the quiz-based mobile application mCartoLearn. The approach was tested with two classes of university students and the results are presented in this paper. This approach extends lecturing of cartography at universities from indoor traditional and e-learning to outdoor contextual mobile learning. The mobile application allows the learners to better connect with the real-world to understand the cartographic methods of representing relief on maps.
期刊介绍:
The aim of this interdisciplinary and international journal is to provide a forum for the exchange of original ideas, techniques, designs and experiences in the rapidly growing field of location based services on networked mobile devices. It is intended to interest those who design, implement and deliver location based services in a wide range of contexts. Published research will span the field from location based computing and next-generation interfaces through telecom location architectures to business models and the social implications of this technology. The diversity of content echoes the extended nature of the chain of players required to make location based services a reality.