超越服装传统和物理计算:塑造互动服装创作者的形象

IF 1.3 4区 艺术学 0 ART
Michaela Honauer
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引用次数: 0

摘要

互动服装丰富了表演理念和艺术表现手段。然而,他们的创作对服装设计师和技术人员提出了挑战,因为他们需要互动设计和电子工程方面的专业知识。本文旨在通过从创作者的角度讨论互动服装的创作过程,使表演专业人士能够充分利用互动服装的潜力。来自专家访谈的见解强调,服装设计与互动设计相结合是互动服装设计师形象的基础,而服装施工与电子工程相结合则是互动服装技术人员形象的基础。如果再加上电子纺织品和以身体为中心的设计和开发方法方面的专业知识,这些简介就能够创造出互动服装。研究结果表明,学科之间的团队合作至关重要,理想情况下,通过共享实践,并使用不同的方法、材料和知识来超越学科性。所有这些都可能引发服装创作者和其他相关职业在实践和教育方面的范式转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond costume tradition and physical computing: characterizing the profile of interactive costume creators
ABSTRACT Interactive costumes enrich performance concepts and means of artistic expression. However, their creation challenges costume designers and technicians because they demand expertise in interaction design and electronic engineering. This article aims at empowering performance professionals to exploit the full potential of interactive costumes by discussing the creation process from the creators’ perspectives. Insights from expert interviews highlight that costume design combined with interaction design underlies the profile of interactive costume designers, whilst costume construction combined with electronic engineering underlies the profile of interactive costume technicians. Together, these profiles are capable of creating interactive costumes if complemented with expertise in e-textiles and body-centred design and development approaches. The findings suggest that teamwork between disciplines is essential, resulting ideally in transcending disciplinarity through shared practices, and using diverse methods, materials, and knowledge. All of this might evoke a paradigm shift in the practice and education of costume creators and other respective professions.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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