基于事件的社交网络中密集连接虚拟世界和物理世界的用户群体的发现

IF 0.8 Q4 Computer Science
Tianming Lan, Lei Guo
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引用次数: 0

摘要

基于事件的社交网络(EBSN)平台的一项基本任务是向用户群推荐事件。通常,用户更愿意与朋友一起参加活动和兴趣小组,形成一个联系特别紧密的用户群体。然而,这样的组在EBSN中并不明确存在。因此,研究如何在EBSN中发现由频繁参与活动的用户组成的群体和兴趣群体,具有重要的理论和现实意义。本文提出了发现最大k个完全连接用户组的问题。为了解决这个问题,本文设计并实现了三种算法:基于Max-miner的搜索算法(MMBS)、基于双向量和枚举树的搜索算法(TVBS)和分而治之并行搜索算法(DCPS)。作者在真实数据集上进行了实验。三种算法在不同城市数据集上的实验结果对比表明,当最小支持率较低时,DCPS算法和TVBS算法的计算时间明显加快。DCPS算法的时间消耗可以达到MMBS算法的十分之一甚至更低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Discovery of User Groups Densely Connecting Virtual and Physical Worlds in Event-Based Social Networks
An essential task of the event-based social network (EBSN) platform is to recommend events to user groups. Usually, users are more willing to participate in events and interest groups with their friends, forming a particularly closely connected user group. However, such groups do not explicitly exist in EBSN. Therefore, studying how to discover groups composed of users who frequently participate in events and interest groups in EBSN has essential theoretical and practical significance. This article proposes the problem of discovering maximum k fully connected user groups. To address this issue, this article designs and implements three algorithms: a search algorithm based on Max-miner (MMBS), a search algorithm based on two vectors (TVBS) and enumeration tree, and a divide-and-conquer parallel search algorithm (DCPS). The authors conducted experiments on real datasets. The comparison of experimental results of these three algorithms on datasets from different cities shows that the DCPS algorithm and TVBS algorithm significantly accelerate their computational time when the minimum support rate is low. The time consumption of DCPS algorithm can reach one tenth or even lower than that of MMBS algorithm.
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来源期刊
自引率
12.50%
发文量
29
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