音乐技术教育支持的设计原则:使用移动技术在录音室进行实时学习

IF 0.6 0 MUSIC
Brett Voss
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引用次数: 0

摘要

流行音乐教育包括让学生在录音室中使用一系列音乐技术,通过使用多种硬件和软件设备来实现录音过程。学生用户可能很难跟上操作这些环境所需的大量知识,以充分发挥其潜力。提供及时的学习资源来支持这些学生,可以通过扩大他们的知识差距来改善学生的学习。即时学习是提供主动学习机会,使学习者参与技能发展,作为工作过程的一部分。这种支持音乐技术教育的方法在一个流行音乐教学项目中进行了试验。研究发现,学生们欢迎通过手机应用程序提供的即时学习机会,这也适合他们在录音棚的学习方法。这篇文章表明,移动学习资源可以使与音乐技术合作的课程受益。该研究采用基于设计的研究方法,在音乐学院教授流行音乐的学生中进行。这个流行音乐节目大量利用录音室作为学习和教学工具,要求学生经常接触音乐技术。30名本科各年级的学生通过调查和焦点小组参与了研究项目。这项研究涉及了18个月的手机应用设计和测试的迭代周期。此前,一项试点研究表明,学生们认为通过移动设备提供的按需学习机会对他们的学习有益。通过对移动应用程序的设计和测试的研究,形成了一系列的设计原则,可以作为开发即时资源以支持音乐技术教育的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design principles for music technology education support: Just-in-time learning in the recording studio using mobile technologies
Popular music education involves engaging students with using a range of music technologies found in recording studios, through utilization of multiple hardware and software devices to enable the recording process. Student users can struggle to keep up with the volume of knowledge required to operate these environments to their full potential. Providing just-in-time learning resources to support these students could improve student learning through augmenting gaps in their knowledge. Just-in-time learning is the provision of active learning opportunities that engage learners with skill development as part of the working process. This approach to supporting music technology education was trialled within a programme teaching popular music. The research found that students welcomed the provision of just-in-time learning opportunities delivered through a mobile phone application and that this suited their learning approach in the recording studio. This article suggests that mobile learning resources can benefit the curriculum of programmes working with music technology. The study was conducted using a design-based research methodology with students within a conservatorium teaching popular music. This popular music programme heavily utilized the recording studio as a learning and teaching tool, requiring students to engage with music technology routinely. Thirty students from all year levels of the undergraduate programme participated in the research project through surveys and focus groups. The research involved iterative cycles of mobile application design and testing over an eighteen-month period. Previously, a pilot study identified that students felt that on-demand learning opportunities delivered through mobile devices would be beneficial to their learning. The research from the design and testing of the mobile application evolved a series of design principles, which could be used as a guide for developing just-in-time resources to support music technology education.
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CiteScore
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