点击一个按钮:电子游戏和投机机制

IF 0.2 0 FILM, RADIO, TELEVISION
Cameron Kunzelman
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引用次数: 2

摘要

摘要:本文认为电子游戏在sf背景下具有独特的投机模式。虽然书面材料和电影的形式推测性是众所周知的,但游戏特有的推测技术理论不足。通过观察两款以点击为主要互动模式的短游戏,本文阐明了电子游戏引发猜测的时刻。投机在这里被定义为一种类型的科幻小说,而投机本身则是一种哲学行为,它超越了现实和经验主义的可接受范围。在与昆汀·梅拉索的哲学作品的对话中,本文得出结论,游戏可以提供一种超越经验投影的思辨思维模式,电子游戏提供的思辨可以逃离当代思维模式,产生新的思维模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The click of a button: Video games and the mechanics of speculation
Abstract:This article argues that video games have a unique mode of generating speculation within the context of sf. While the formal speculative qualities of written material and films are well known and understood, the techniques of speculation that are unique to games are under-theorised. By looking to two short games whose primary mode of interaction is the click, this article elucidates the moment when video games generate speculation. Speculation is defined here both in the context of sf as a genre and speculation itself as a philosophical act that contemplates being beyond the accepted bounds of reality and empiricism. In conversation with the philosophical work of Quentin Meillassoux, this article concludes that games can offer a speculative mode of thinking that goes beyond empirical projection, and that the speculation provided by a video game can escape contemporary modes of thought and generate new ones.
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来源期刊
Science Fiction Film and Television
Science Fiction Film and Television FILM, RADIO, TELEVISION-
CiteScore
1.00
自引率
0.00%
发文量
31
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