{"title":"我该转还是该走?城市环境中行人行为的模拟","authors":"M. Woźniak, M. Dzięcielski","doi":"10.1080/17477778.2022.2029594","DOIUrl":null,"url":null,"abstract":"ABSTRACT The paper develops an agent-based model of pedestrian movements in order to test common daily scenarios of walking activity in an urban environment. Geographic information systems and web map services are used to create a realistic digital replica of the selected residential area. In the model, the agents try to collect the patches with the highest values to find the optimal route to the destination . During their travel agents have to avoid physical obstacles and adjust their walking behaviour relative to the otherpedestrians. Three exp erimental scenarios are developed and investigated with specific criteria. In these scenarios, collective behaviour has been observed whenever the density of pedestrians rises. I n turn, the necessity of passing other pedestrians induced creativity in finding a route and decreased the collective behaviour. The study has shown that while the majority of agents do not choose the shortest route, they often move close to it.","PeriodicalId":51296,"journal":{"name":"Journal of Simulation","volume":"17 1","pages":"462 - 476"},"PeriodicalIF":1.3000,"publicationDate":"2022-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Should I Turn or Should I Go? Simulation of Pedestrian Behaviour in an Urban Environment\",\"authors\":\"M. Woźniak, M. Dzięcielski\",\"doi\":\"10.1080/17477778.2022.2029594\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT The paper develops an agent-based model of pedestrian movements in order to test common daily scenarios of walking activity in an urban environment. Geographic information systems and web map services are used to create a realistic digital replica of the selected residential area. In the model, the agents try to collect the patches with the highest values to find the optimal route to the destination . During their travel agents have to avoid physical obstacles and adjust their walking behaviour relative to the otherpedestrians. Three exp erimental scenarios are developed and investigated with specific criteria. In these scenarios, collective behaviour has been observed whenever the density of pedestrians rises. I n turn, the necessity of passing other pedestrians induced creativity in finding a route and decreased the collective behaviour. The study has shown that while the majority of agents do not choose the shortest route, they often move close to it.\",\"PeriodicalId\":51296,\"journal\":{\"name\":\"Journal of Simulation\",\"volume\":\"17 1\",\"pages\":\"462 - 476\"},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2022-01-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Simulation\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1080/17477778.2022.2029594\",\"RegionNum\":4,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Simulation","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/17477778.2022.2029594","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Should I Turn or Should I Go? Simulation of Pedestrian Behaviour in an Urban Environment
ABSTRACT The paper develops an agent-based model of pedestrian movements in order to test common daily scenarios of walking activity in an urban environment. Geographic information systems and web map services are used to create a realistic digital replica of the selected residential area. In the model, the agents try to collect the patches with the highest values to find the optimal route to the destination . During their travel agents have to avoid physical obstacles and adjust their walking behaviour relative to the otherpedestrians. Three exp erimental scenarios are developed and investigated with specific criteria. In these scenarios, collective behaviour has been observed whenever the density of pedestrians rises. I n turn, the necessity of passing other pedestrians induced creativity in finding a route and decreased the collective behaviour. The study has shown that while the majority of agents do not choose the shortest route, they often move close to it.
Journal of SimulationCOMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-OPERATIONS RESEARCH & MANAGEMENT SCIENCE
CiteScore
5.70
自引率
16.00%
发文量
42
期刊介绍:
Journal of Simulation (JOS) aims to publish both articles and technical notes from researchers and practitioners active in the field of simulation. In JOS, the field of simulation includes the techniques, tools, methods and technologies of the application and the use of discrete-event simulation, agent-based modelling and system dynamics.