非正式学习设计:以移动电子阅读器为例

Jason K. McDonald
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引用次数: 1

摘要

本案例描述了移动eReader应用程序的重新设计。重新设计的目的是将现有的电子阅读器从只读书的方式转变为非正式学习的工具。该案例报告了设计团队对非正式学习的定义在整个产品开发过程中是如何演变的,以及设计决策是如何受到这种不断变化的定义的影响的。在本案所涵盖的一段时间内,电子阅读器从一种用于阅读电子书的工具演变成了一种用于个人学习的工具,然后又演变成一种支持偶然发现鼓舞人心的材料的产品(建立在一种哲学下,即非正规学习意味着人们能够发现有趣和令人振奋的材料,而无需努力寻找)。电子书阅读器发展的终点是作为公司电子书和数字有声读物的订阅服务,让客户能够持续将其用于教育目的。本案例围绕eReader设计过程的四次迭代构建。每次迭代都会报告设计决策是如何做出的,以及获得了什么样的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Informal Learning: The Case of a Mobile E-Reader
This case describes the redesign of a mobile eReader application. The purpose of the redesign was to convert an existing eReader from a means of only reading books into a tool for informal learning. The case reports how the design team’s definition of informal learning evolved throughout the product development process, and how design decisions were influenced by this changing definition. Over the period of time covered in the case, the eReader evolved from a tool used for reading eBooks, into one meant for personal study, and then into a product that supported serendipitous discovery of inspiring material (built under a philosophy that informal learning meant that people were able to discover interesting and uplifting material without exerting effort to find it). The end point of the eReader’s evolution was as a subscription service for the company’s eBooks and digital audiobooks, to allow customers to continually use them for educational purposes. This case is structured around the four iterations of the eReader design process. Each iteration reports how design decisions were made and what kind of results were achieved.
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