{"title":"第一次世界大战和电子游戏作为历史和教育资源的使用:对话","authors":"Stefan Aguirre Quiroga, Iro Filippaki","doi":"10.14198/RAEI.2018.31.13","DOIUrl":null,"url":null,"abstract":"Iro Filippaki and Stefan Aguirre Quiroga exchange their views on the potentiality of video games as historical and educational resources in the study of the First World War.","PeriodicalId":33428,"journal":{"name":"Revista Alicantina de Estudios Ingleses","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2018-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Great War and the Use of Video Games as Historical and Educational Resources: A Conversation\",\"authors\":\"Stefan Aguirre Quiroga, Iro Filippaki\",\"doi\":\"10.14198/RAEI.2018.31.13\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Iro Filippaki and Stefan Aguirre Quiroga exchange their views on the potentiality of video games as historical and educational resources in the study of the First World War.\",\"PeriodicalId\":33428,\"journal\":{\"name\":\"Revista Alicantina de Estudios Ingleses\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2018-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista Alicantina de Estudios Ingleses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14198/RAEI.2018.31.13\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"CULTURAL STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Alicantina de Estudios Ingleses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14198/RAEI.2018.31.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"CULTURAL STUDIES","Score":null,"Total":0}
The Great War and the Use of Video Games as Historical and Educational Resources: A Conversation
Iro Filippaki and Stefan Aguirre Quiroga exchange their views on the potentiality of video games as historical and educational resources in the study of the First World War.