基于虚拟现实和增强现实的汽车发动机装配训练方法的有效性

Q4 Earth and Planetary Sciences
L. L. Win, Faieza Abdul Aziz, A. Hairuddin, L. N. Abdullah, H. Yap, H. Saito, N. Seyajah
{"title":"基于虚拟现实和增强现实的汽车发动机装配训练方法的有效性","authors":"L. L. Win, Faieza Abdul Aziz, A. Hairuddin, L. N. Abdullah, H. Yap, H. Saito, N. Seyajah","doi":"10.11113/aej.v12.18009","DOIUrl":null,"url":null,"abstract":"Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37% better), the VR application is the second impressive method (23% better) followed by the marker-based AR application is the third impressive method (3% better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks.","PeriodicalId":36749,"journal":{"name":"ASEAN Engineering Journal","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"EFFECTIVENESS ON TRAINING METHOD USING VIRTUAL REALITY AND AUGMENTED REALITY APPLICATIONS IN AUTOMOBILE ENGINE ASSEMBLY\",\"authors\":\"L. L. Win, Faieza Abdul Aziz, A. Hairuddin, L. N. Abdullah, H. Yap, H. Saito, N. Seyajah\",\"doi\":\"10.11113/aej.v12.18009\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37% better), the VR application is the second impressive method (23% better) followed by the marker-based AR application is the third impressive method (3% better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks.\",\"PeriodicalId\":36749,\"journal\":{\"name\":\"ASEAN Engineering Journal\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ASEAN Engineering Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.11113/aej.v12.18009\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Earth and Planetary Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ASEAN Engineering Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11113/aej.v12.18009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Earth and Planetary Sciences","Score":null,"Total":0}
引用次数: 0

摘要

培训和教育对于获得各种领域的新技能,特别是在装配和拆卸操作方面,已变得越来越重要。机械工程中的主要问题,特别是在装配部门,是汽车发动机部件的装配被发现是复杂的和具有挑战性的,使用现有的方法,他们只依赖于基于视频的方法。本文的目的是创建交互式虚拟现实(VR)和增强现实(AR)应用程序,使用户能够有效地协助和完成组装任务。在这项工作中,作者使用HTC Vive头显设计并开发了一个完全沉浸式的VR应用程序,并使用EPSON MOVERIO BT-300 (AR智能眼镜)设计并开发了两个AR应用程序(无标记AR应用程序和基于标记的AR应用程序)。马来西亚布特拉大学的14名工程系学生被选中参加实验。他们被分为四组:基于视频的组、基于vr的组、无标记的AR组和基于标记的AR组。他们需要完成四个实验(基于视频的实验,基于vr的实验,无标记的AR实验,基于标记的AR实验)。结果显示,与现有的基于视频的指导方针相比,无标记的AR应用程序是最令人印象深刻的方法(提高37%),VR应用程序是第二种令人印象深刻的方法(提高23%),其次是基于标记的AR应用程序是第三种令人印象深刻的方法(提高3%)。因此,学生们更倾向于AR和VR应用,而不是现有的方法用于汽车发动机装配任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EFFECTIVENESS ON TRAINING METHOD USING VIRTUAL REALITY AND AUGMENTED REALITY APPLICATIONS IN AUTOMOBILE ENGINE ASSEMBLY
Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37% better), the VR application is the second impressive method (23% better) followed by the marker-based AR application is the third impressive method (3% better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
ASEAN Engineering Journal
ASEAN Engineering Journal Engineering-Engineering (all)
CiteScore
0.60
自引率
0.00%
发文量
75
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信