基于字典结构数据的教育类游戏开发模型

J. Mihaljević, Lana Hudeček
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引用次数: 0

摘要

本文描述了一个将数据从字典结构转移到游戏中的模型。该模型是以克罗地亚网络词典Mrežnik为例开发的。Mrežnik有一个复杂的结构,包含用于输入TLex中创建的数据的字段和子字段。以固定结构组织的词典数据可以从词典中选择、导出,并用于自动或半自动创建教育游戏,如拼写游戏、重音、将单词拆分为音节、习语和单词关系(例如同义词、反义词)。字典数据可以由游戏算法处理,该算法创建游戏分配并根据数据结构更正答案。基于结构化词典数据的游戏类型包括测验、填空游戏、拖放游戏、打字游戏和填字游戏。开发过程将基于以下初始步骤进行分析:理解词典结构,基于结构化词典数据概念化游戏,选择游戏数据,导出数据,处理数据,以及将词典数据游戏化。在解释了每一个步骤后,作者提出了对这些步骤的修改,并分析了它们如何用于其他电子文献工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Model for developing educational games based on data from dictionary structure
The paper describes a model for transferring data from dictionary structure into games. The model is developed on the example of Croatian Web Dictionary – Mrežnik. Mrežnik has a complex structure with fields and subfields for entering data created in TLex. Dictionary data organized in a fixed structure can be selected from the dictionary, exported, and used for automatic or semi-automatic creation of educational games like spelling games, accentuation, splitting words into syllables, idioms, and word relations (e.g. synonyms, antonyms). Dictionary data can be processed by a game algorithm that creates game assignments and corrects answers based on data structure. Game types based on structured dictionary data are quizzes, fill-in-the-blank games, drag-and-drop games, typing games, and crossword puzzles. The development process will be analyzed based on these initial steps: understanding dictionary structure, conceptualizing games based on structured dictionary data, choosing game data, exporting data, processing data, and gamifying dictionary data. After explaining each of the steps, the authors propose modifications to the steps and analyze how they can be used for other e-lexicographic works.
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