玩电子游戏对认知功能和学习方式的影响

Sumera Sattar, Dr. Shah Mohd. Khan, R. Yousaf
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引用次数: 0

摘要

电子游戏作为一种娱乐形式尤其受到青少年和年轻人的欢迎,他们花在电子游戏上的时间呈指数级增长。本研究的主要目的是评估电子游戏对年轻人认知功能和学习方式的影响。一项横断面研究用于调查青少年电子游戏玩家的认知功能。研究人员将80名青少年分为两组:经常玩电子游戏的(50人)和不玩电子游戏的(50人),对他们的认知功能(包括记忆、注意力和执行功能)进行了研究。其他数据,如人口统计、医疗信息、电子游戏类型和玩电子游戏的时间,都是通过问卷调查收集的。在年龄和社会人口变量方面,各组之间没有明显差异。结果表明,游戏组儿童的视觉记忆和视觉学习类型得分显著提高。经常玩电子游戏的参与者在视觉学习方面表现出显著差异(p=0.000)。然而,在其他学习方式中,听力(p=1.000)和语言(p=1.000)没有发现显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IMPACT OF PLAYING VIDEO GAMES ON COGNITIVE FUNCTIONING AND LEARNING STYLES
Video games are especially popular with teenagers and young adults as a form of entertainment, and their time spent playing video games has grown exponentially. The main purpose of this study was to assess the effect of video games on cognitive functions and learning style in young people. A cross-sectional research study was used to investigate cognitive function in teen video game players. Cognitive functions, including memory, attention, and executive functions, were applied to 80 adolescents who were divided into two groups: those who regularly played video games (50) and those who did not play (50). Other data, such as demographics, medical information, types of video games, and time spent playing video games, were collected through the questionnaire. No significant difference was identified between the groups in terms of age and sociodemographic variables. Results indicated that visual memory and visual learning type scores were significantly better in the play group. Participants who were playing video games regularly indicated significant differences in visual type of learning (p=0.000). Whereas, no significant differences were found in other learning styles aural (p=1.000) and verbal (p=1.000)
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