A. Abyshko, M. Mironova, Alfia Mutygullina, I. Ponomarev, German Sabirov, A. Chuvaeva
{"title":"俄罗斯电子游戏行业对言论自由的限制","authors":"A. Abyshko, M. Mironova, Alfia Mutygullina, I. Ponomarev, German Sabirov, A. Chuvaeva","doi":"10.4337/IELR.2019.01.02","DOIUrl":null,"url":null,"abstract":"The video games industry is expanding globally, and such markets as Russia have a potential for further growth attracting more and more publishers, and pushing compliance with Russian law into the business frontlines. The aim of this article is to give to the video games developers a survival kit on the Russian market highlighting the most problematic areas for foreign publishers, such as censorship, age ratings and restricted content.\n\nThe most recent trends in judicial and administrative practice show that Russian jurisdiction is extended by official bodies to foreign businesses targeting the Russian market. The LinkedIn case discussed in this article is a representative example of such an approach. More recently, the district court of Kirov decided to block access on AppStore and Google Play to video games promoting criminal subculture.\n\nOn the one hand, there are some positive trends for the game industry, like the activity of the Russian government in the field of regulating video games, namely, the Ministry of Sports of the Russian Federation has recently recognized eSports as an official sport. On the other hand, the Russian market conceals many pitfalls, for example, with regard to restricted content. The situation with respect to freedom of expression, ideas and information continues to deteriorate in all spheres of public life with video games being no exception.","PeriodicalId":36418,"journal":{"name":"Interactive Entertainment Law Review","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Restrictions on freedom of expression in the video games industry in Russia\",\"authors\":\"A. Abyshko, M. Mironova, Alfia Mutygullina, I. Ponomarev, German Sabirov, A. Chuvaeva\",\"doi\":\"10.4337/IELR.2019.01.02\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The video games industry is expanding globally, and such markets as Russia have a potential for further growth attracting more and more publishers, and pushing compliance with Russian law into the business frontlines. The aim of this article is to give to the video games developers a survival kit on the Russian market highlighting the most problematic areas for foreign publishers, such as censorship, age ratings and restricted content.\\n\\nThe most recent trends in judicial and administrative practice show that Russian jurisdiction is extended by official bodies to foreign businesses targeting the Russian market. The LinkedIn case discussed in this article is a representative example of such an approach. More recently, the district court of Kirov decided to block access on AppStore and Google Play to video games promoting criminal subculture.\\n\\nOn the one hand, there are some positive trends for the game industry, like the activity of the Russian government in the field of regulating video games, namely, the Ministry of Sports of the Russian Federation has recently recognized eSports as an official sport. On the other hand, the Russian market conceals many pitfalls, for example, with regard to restricted content. The situation with respect to freedom of expression, ideas and information continues to deteriorate in all spheres of public life with video games being no exception.\",\"PeriodicalId\":36418,\"journal\":{\"name\":\"Interactive Entertainment Law Review\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interactive Entertainment Law Review\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4337/IELR.2019.01.02\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interactive Entertainment Law Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4337/IELR.2019.01.02","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
Restrictions on freedom of expression in the video games industry in Russia
The video games industry is expanding globally, and such markets as Russia have a potential for further growth attracting more and more publishers, and pushing compliance with Russian law into the business frontlines. The aim of this article is to give to the video games developers a survival kit on the Russian market highlighting the most problematic areas for foreign publishers, such as censorship, age ratings and restricted content.
The most recent trends in judicial and administrative practice show that Russian jurisdiction is extended by official bodies to foreign businesses targeting the Russian market. The LinkedIn case discussed in this article is a representative example of such an approach. More recently, the district court of Kirov decided to block access on AppStore and Google Play to video games promoting criminal subculture.
On the one hand, there are some positive trends for the game industry, like the activity of the Russian government in the field of regulating video games, namely, the Ministry of Sports of the Russian Federation has recently recognized eSports as an official sport. On the other hand, the Russian market conceals many pitfalls, for example, with regard to restricted content. The situation with respect to freedom of expression, ideas and information continues to deteriorate in all spheres of public life with video games being no exception.