Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori, Hicham El Moubtahij
{"title":"旋转凹凸贴图的扩展","authors":"Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori, Hicham El Moubtahij","doi":"10.24867/jged-2022-1-021","DOIUrl":null,"url":null,"abstract":"Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.","PeriodicalId":16019,"journal":{"name":"Journal of graphic engineering and design","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The extensions of revolution-bump mapping\",\"authors\":\"Anouar Ragragui, Adnane Ouazzani Chahdi, A. Halli, K. Satori, Hicham El Moubtahij\",\"doi\":\"10.24867/jged-2022-1-021\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.\",\"PeriodicalId\":16019,\"journal\":{\"name\":\"Journal of graphic engineering and design\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of graphic engineering and design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24867/jged-2022-1-021\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Engineering\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of graphic engineering and design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24867/jged-2022-1-021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
Creating 3D computer-generated surfaces has long been a difficult challenge in computer graphics, particularly when portraying massive landscapes with extremely detailed surfaces in real-time. Despite significant advances in computer vision in recent years, there is still a great demand for improved realism and the capacity to edit computer-generated 3D surfaces in real-time. We propose three scalable and faster algorithms for creating extended, beveled, and chamfered patterns using only two textures and a simple shape box. The proposed techniques produce visually pleasing results in real-time while retaining optimal rendering performance and without increasing the mesh density of the shape box.