在线管弦乐队计算机系统的软硬件设计

IF 0.6 0 MUSIC
David Prior, F. Reuben, Ian Biscoe, Michael Rofe
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引用次数: 7

摘要

在线乐团在其试点演出中试图让英国康沃尔郡四个偏远地区的音乐家能够通过互联网共同创作音乐。本文考虑了计算机硬件和软件平台的选择、集成和性能优化过程。从指导设计原则的概述开始,提供了所使用的计算机硬件和软件平台的详细信息。对音频和视频流解决方案进行了调查,从而对JackTrip及其在最终系统中的部署进行了详细分析。还考虑了在线乐团演出的网络环境,包括四个场地的规格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a System for Online Orchestra - Computer Hardware and Software
Online Orchestra sought in its pilot performance to enable musicians in four remote locations in Cornwall, United Kingdom, to make music together over the Internet. This article considers the processes by which computer hardware and software platforms were selected, integrated and optimized for the performance. Starting with an overview of guiding design principles, details of the computer hardware and software platforms used are provided. Audio- and video-streaming solutions are surveyed, leading to a detailed analysis of JackTrip and its deployment in the final system. The network environment in which the Online Orchestra performance took place is also considered, including specifications of each of the four venues.
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
6
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