Y. Chang, Ioana Literat, Charlotte Price, J. Eisman, A. Chapman, J. Gardner, Azsaneé Truss
{"title":"两极分化政治气候下的新闻素养教育:游戏如何教会年轻人发现错误信息","authors":"Y. Chang, Ioana Literat, Charlotte Price, J. Eisman, A. Chapman, J. Gardner, Azsaneé Truss","doi":"10.37016/mr-2020-020","DOIUrl":null,"url":null,"abstract":"We designed, implemented and evaluated a game about fake news to test its potential to enhance news literacy skills in educational settings. The game was largely effective at facilitating complex news literacy skills. When these skills were integrated into the design and fictional narrative of the game, diverse groups of students engaged with the learning goals and transferred this knowledge to real life contexts. The fictional narrative allowed students to learn about misinformation without the distraction of political stances and divisions","PeriodicalId":93289,"journal":{"name":"Harvard Kennedy School misinformation review","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-05-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"News Literacy Education in a Polarized Political Climate: How Games Can Teach Youth to Spot Misinformation\",\"authors\":\"Y. Chang, Ioana Literat, Charlotte Price, J. Eisman, A. Chapman, J. Gardner, Azsaneé Truss\",\"doi\":\"10.37016/mr-2020-020\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We designed, implemented and evaluated a game about fake news to test its potential to enhance news literacy skills in educational settings. The game was largely effective at facilitating complex news literacy skills. When these skills were integrated into the design and fictional narrative of the game, diverse groups of students engaged with the learning goals and transferred this knowledge to real life contexts. The fictional narrative allowed students to learn about misinformation without the distraction of political stances and divisions\",\"PeriodicalId\":93289,\"journal\":{\"name\":\"Harvard Kennedy School misinformation review\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-05-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Harvard Kennedy School misinformation review\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37016/mr-2020-020\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Harvard Kennedy School misinformation review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37016/mr-2020-020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
News Literacy Education in a Polarized Political Climate: How Games Can Teach Youth to Spot Misinformation
We designed, implemented and evaluated a game about fake news to test its potential to enhance news literacy skills in educational settings. The game was largely effective at facilitating complex news literacy skills. When these skills were integrated into the design and fictional narrative of the game, diverse groups of students engaged with the learning goals and transferred this knowledge to real life contexts. The fictional narrative allowed students to learn about misinformation without the distraction of political stances and divisions