信息和通信技术支持的游戏化环境中的光、影和教师挑战:与正在接受培训的教师的研究

IF 1.4 Q2 EDUCATION & EDUCATIONAL RESEARCH
Mercedes Romero Rodrigo, María LÓPEZ MARÍ
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引用次数: 5

摘要

本文的目的是确定和描述一群硕士生对引入游戏化策略的积极和消极影响的看法,以及教师在这方面面临的挑战。本研究的设计对应于一个解释性的非实验性案例研究,其中信息的收集是基于反射性议论文类型的学术活动的发展,同时考虑到学生自身的背景以及他们的专业经验。主要优势是与学习动机、态度和情绪相关的好处,其次是在社会和行为方面的改善。相反,在概念方面产生的怀疑和技术过度暴露所增加的内容是最常见的关切。关于这些挑战,强调了从三个方面解决这些挑战的重要性,这三个方面综合了教学、数字和经济的角度。他们需要从教师综合培训方案的构思和制定、学校的设备需求到考虑课堂多样性的游戏化教学策略的审查进行审查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Luces, sombras y retos del profesorado entorno a la gamificación apoyada en TIC: un estudio con maestros en formación
The purpose of this paper is to identify and describe the perceptions of a group of Master's students regarding the positive and negative effects of the introduction of gamification strategies supported by the use of ICT in their students, as well as the challenges facing teachers in this regard. The design of this research corresponds to an interpretative non-experimental case study, where the collection of information was based on the development of an academic activity of a reflexive-argumentative type taking into account the students' own context as well as their professional experience. The main advantages were the benefits related to motivation, attitudes and emotions towards learning, followed by improvements in social and behavioral aspects. On the contrary, the doubts generated in relation to conceptual aspects and content added to the overexposure of technology, are the most common concerns. Regarding the challenges, the importance of addressing them from a threefold perspective that integrates both a pedagogical, digital and economic perspective was stressed. They need to review from the conception and formulation of comprehensive training proposals for teachers, the equipment needs in schools, until the review of gamified teaching strategies to take account of the diversity in the classroom.
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来源期刊
CiteScore
3.30
自引率
12.50%
发文量
37
审稿时长
20 weeks
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