感知之门:框架相关合理性的理论与证据

IF 2.2 2区 经济学 Q2 ECONOMICS
G. Charness, Alessandro Sontuoso
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引用次数: 3

摘要

我们研究在思考游戏时所使用的概念(框架)是如何影响策略行为的。在我们的游戏中,动作集由视觉对象组成:每个玩家必须私下选择一个,试图匹配对手的选择。我们提出了一个模型,在这个模型中,不同的玩家类型知道不同的动作集属性(因此,不同的框架)。其中一个新颖之处是认知结构,允许玩家在最初不知道某些属性后思考新的框架。为了测试模型,我们的实验设计通过不同的被试对几个属性的意识来产生多个框架。(凝胶c72, c78, c91, d83)
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Doors of Perception: Theory and Evidence of Frame-Dependent Rationalizability
We investigate how strategic behavior is affected by the set of notions (frames) used when thinking about the game. In our games the action set consists of visual objects: each player must privately choose one, trying to match the counterpart’s choice. We propose a model where different player-types are aware of different attributes of the action set (hence, different frames). One of the novelties is an epistemic structure that allows players to think about new frames, after initial unawareness of some attributes. To test the model, our experimental design brings about multiple frames by varying subjects’ awareness of several attributes. (JEL C72, C78, C91, D83)
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来源期刊
CiteScore
2.90
自引率
4.20%
发文量
86
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