{"title":"经济数学课程增强现实教材设计","authors":"A. Buchori, R. Istiyaningsih","doi":"10.15294/DP.V13I2.15319","DOIUrl":null,"url":null,"abstract":"The type of this research is a development research that aims to produce android-based learning media using AR on a economic mathematic which is feasible to use and can easily know the results of students learning ability. The method used is ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data analysis was done by normality test, homogeneity test, t test, and learning mastery test. The results of this study concluded that (1) the results for the percentage of media expert validation amounted to 89.2%, material experts 86.1% and learning design experts 87.5% with the criteria of each very good. (2) the result of practicality test based on student response obtained percentage equal to 88,9% with very good criterion. (3) data from the field show that the learning outcomes of students who obtain android-based learning media using AR better than students using learning by lecturing method (conventional learning).","PeriodicalId":30810,"journal":{"name":"Dinamika Pendidikan","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2018-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Design of Augmented Reality Book for Economic Mathematics Course\",\"authors\":\"A. Buchori, R. Istiyaningsih\",\"doi\":\"10.15294/DP.V13I2.15319\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The type of this research is a development research that aims to produce android-based learning media using AR on a economic mathematic which is feasible to use and can easily know the results of students learning ability. The method used is ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data analysis was done by normality test, homogeneity test, t test, and learning mastery test. The results of this study concluded that (1) the results for the percentage of media expert validation amounted to 89.2%, material experts 86.1% and learning design experts 87.5% with the criteria of each very good. (2) the result of practicality test based on student response obtained percentage equal to 88,9% with very good criterion. (3) data from the field show that the learning outcomes of students who obtain android-based learning media using AR better than students using learning by lecturing method (conventional learning).\",\"PeriodicalId\":30810,\"journal\":{\"name\":\"Dinamika Pendidikan\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Dinamika Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15294/DP.V13I2.15319\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Dinamika Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/DP.V13I2.15319","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design of Augmented Reality Book for Economic Mathematics Course
The type of this research is a development research that aims to produce android-based learning media using AR on a economic mathematic which is feasible to use and can easily know the results of students learning ability. The method used is ADDIE method which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. Data analysis was done by normality test, homogeneity test, t test, and learning mastery test. The results of this study concluded that (1) the results for the percentage of media expert validation amounted to 89.2%, material experts 86.1% and learning design experts 87.5% with the criteria of each very good. (2) the result of practicality test based on student response obtained percentage equal to 88,9% with very good criterion. (3) data from the field show that the learning outcomes of students who obtain android-based learning media using AR better than students using learning by lecturing method (conventional learning).