沉浸式虚拟现实训练与传统康复对前交叉韧带重建后患者肢体负荷和功能结果的影响比较:一项前瞻性随机对照试验。

IF 1.5 Q3 ORTHOPEDICS
Muhindra Rao Gsangaya , Ohnmar Htwe , Amaramalar Selvi Naicker , Badrul Akmal Hisham Md Yusoff , Norlelawati Mohammad , Elaine Zi Fan Soh , Murugeaswaran Silvaraju
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引用次数: 0

摘要

目的:前交叉韧带损伤(ACL)常见于体育赛事中。它会导致疼痛、不稳定和膝盖活动范围的减少,从而导致平衡改变、力量下降以及相关膝盖的负荷。让患者恢复竞技体育水平的挑战很大程度上取决于康复过程。ACLR后的康复具有挑战性,因为康复时间长,重复练习也很无聊。本研究的目的是在客观功能评估、疼痛和主观膝关节功能评分方面,比较除传统康复外,使用沉浸式虚拟现实(PlayStation VR)辅助ACLR后患者康复的有效性。方法:这项随机对照试验于2019年7月至2020年7月在马来西亚的一家三级医院进行。30名患者被随机分为一组接受纯常规康复(第1组)和一组接受常规康复和沉浸式虚拟现实辅助康复(第2组)。沉浸式虚拟现实辅助康复在术后3个月开始,持续3个月。术前和6个月时测量肢体负荷、平衡、活动范围、膝关节功能跳跃测试、疼痛和国际膝关节文献委员会(IKDC)对膝关节的主观评分。结果:与第1组相比,第2组的疼痛评分(p=0.012)和IKDC评分(p=0.024)的改善存在显著差异。然而,在肢体负荷、平衡、运动范围和膝关节功能跳跃测试方面没有显著差异(p>0.05)。在研究期间没有观察到不良事件。结论:沉浸式虚拟现实可以作为ACL重建后患者康复的辅助手段,改善患者的疼痛和主观膝关节评估。建议进行大型随机对照试验以进一步研究疗效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Comparison between the effect of immersive virtual reality training versus conventional rehabilitation on limb loading and functional outcomes in patients after anterior cruciate ligament reconstruction: A prospective randomized controlled trial

Comparison between the effect of immersive virtual reality training versus conventional rehabilitation on limb loading and functional outcomes in patients after anterior cruciate ligament reconstruction: A prospective randomized controlled trial

Comparison between the effect of immersive virtual reality training versus conventional rehabilitation on limb loading and functional outcomes in patients after anterior cruciate ligament reconstruction: A prospective randomized controlled trial

Comparison between the effect of immersive virtual reality training versus conventional rehabilitation on limb loading and functional outcomes in patients after anterior cruciate ligament reconstruction: A prospective randomized controlled trial

Purpose

Anterior cruciate ligament injury (ACL) commonly occurs during sporting events. It causes pain, instability and reduction in range of movement of the knee which results in altered balance, reduced strength as well as loading to the involved knee. The challenge to get the patient back to competitive sports level much depends on the rehabilitation process. Post ACLR rehabilitation is challenging due to the long rehabilitation time as well as boring repetitive exercises. The aim of this study is to compare between the effectiveness of using immersive virtual reality (PlayStation VR) in addition to the conventional rehabilitation as an aid in rehabilitation of patients after ACLR in terms of objective functional assessment and pain and subjective knee function scoring.

Methods

This randomised controlled trial was undertaken in a tertiary hospital in Malaysia from July 2019 until July 2020. Thirty patients were randomised into a group undergoing purely conventional rehabilitation (Group 1) and a group undergoing both conventional rehabilitation and immersive virtual reality assisted rehabilitation (Group 2). The immersive virtual reality assisted rehabilitation was started at 3 months post operatively for 3 months duration. Limb loading, balance, range of motion, functional hop tests of the knee, pain and subjective scoring of the knee with the International Knee Documentation Committee (IKDC) Scores were measured preoperatively and at 6 months.

Results

There were significant differences in terms of improvement of pain scores (p = 0.012) as well as IKDC Scores (p = 0.024) in Group 2 as compared to Group 1. However, there were no significant differences with regards to limb loading, balance, range of motion and functional hop tests of the knee (p > 0.05). No adverse events were observed during the study period.

Conclusion

Immersive virtual reality can be used as an adjunct in rehabilitation of patients after ACL reconstruction in terms of improving their pain as well as their subjective knee evaluation. Large randomised control trial is recommended to further investigate the efficacy.

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来源期刊
CiteScore
3.80
自引率
0.00%
发文量
21
审稿时长
98 days
期刊介绍: The Asia-Pacific Journal of Sports Medicine, Arthroscopy, Rehabilitation and Technology (AP-SMART) is the official peer-reviewed, open access journal of the Asia-Pacific Knee, Arthroscopy and Sports Medicine Society (APKASS) and the Japanese Orthopaedic Society of Knee, Arthroscopy and Sports Medicine (JOSKAS). It is published quarterly, in January, April, July and October, by Elsevier. The mission of AP-SMART is to inspire clinicians, practitioners, scientists and engineers to work towards a common goal to improve quality of life in the international community. The Journal publishes original research, reviews, editorials, perspectives, and letters to the Editor. Multidisciplinary research with collaboration amongst clinicians and scientists from different disciplines will be the trend in the coming decades. AP-SMART provides a platform for the exchange of new clinical and scientific information in the most precise and expeditious way to achieve timely dissemination of information and cross-fertilization of ideas.
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