哪些因素影响基于头戴式显示器的虚拟现实内容的持续使用意图?:横断面调查。

IF 1 Q3 NURSING
Korean Journal of Women Health Nursing Pub Date : 2023-09-01 Epub Date: 2023-09-26 DOI:10.4069/kjwhn.2023.09.11.02
JeongSil Choi, Heakyung Moon, Mijeong Park
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引用次数: 0

摘要

目的:本研究旨在探讨大学生对基于头戴式显示器的虚拟现实内容的持续使用意向。该研究还试图了解这种意图是如何受到与个人认知、社会方面、VR内容和HMD相关元素相关的因素的影响的。方法:这项描述性相关研究使用自我报告问卷调查了来自韩国两所大学的217名学生,他们之前有过基于HMD的VR内容的经验。结果:基于HMD的VR内容的持续使用意向平均得分为2.59±0.57分(范围为1-5分)。关于基于HMD的VR内容使用的平均频率,64.5%的参与者报告使用了1到2次,而91.7%的参与者表示基于HMD VR的总使用期不到6个月。个人认知、VR内容、社会方面和HMD相关元素等因素对基于HMD的VR内容的持续使用意图的解释力分别为35.1%、10.7%、4.4%和2.5%。此外,订婚(β=.45,P结论:在开发基于HMD的VR内容时,应包括改善用户个人认知的策略。此外,有必要制定增强对内容的享受和兴趣的策略,同时促进持续的社会支持。此外,应制定应对策略,考虑到网络疾病,这是网络疾病的潜在副作用e设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey.

What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey.

Purpose: The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR content, and HMD-related elements.

Methods: This descriptive correlational study used a self-report questionnaire to survey 217 students from two universities in Korea who had prior experience with HMD-based VR content.

Results: The mean score for continuous usage intention of HMD-based VR content was 2.59±0.57 points (range, 1-5 points). Regarding the average frequency of HMD-based VR content usage, 64.5% of participants reported using it 1 to 2 times, while 91.7% indicated a total HMD-based VR usage period of less than 6 months. Factors such as personal cognition, VR content, social aspects, and HMD-related elements had explanatory power of 35.1%, 10.7%, 4.4%, and 2.5%, respectively, for the continuous usage intention of HMD-based VR content. Additionally, engagement (β=.45, p<.001), influential others (β=.37, p<.001), environmental support (β=-.18, p=.030), and cyber sickness (β=-.21, p=.001) were identified as having a significant influence.

Conclusion: When developing HMD-based VR content, strategies to improve users' personal cognition should be included. Additionally, it is necessary to develop strategies that enhance enjoyment and interest in the content, while also facilitating ongoing social support. Furthermore, coping strategies should be devised that take into account cyber sickness, a potential side effect of these devices.

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来源期刊
Korean Journal of Women Health Nursing
Korean Journal of Women Health Nursing Nursing-Maternity and Midwifery
CiteScore
1.50
自引率
33.30%
发文量
28
审稿时长
8 weeks
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