在中等安全环境中,使用虚拟世界软件辅助临床干预、培训和反思实践的可接受性和可行性:一项定性访谈研究

IF 1.1 4区 医学 Q3 CRIMINOLOGY & PENOLOGY
Katy Mason, Sarah Bicknell, Ernest Kreutzer, Ashleigh Wood, Jonathan Hurlow
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引用次数: 2

摘要

人际关系是康复的核心,特别是在安全服务中,患者通常与权威人物有困难,可能有精神缺陷。早期迹象表明,基于头像的虚拟世界软件可能有助于促进交流和情感表达。目的探讨在中等安全医院中使用基于虚拟世界的虚拟世界软件的可行性,辅助临床干预和员工活动(包括反思性实践和培训)中的标准医患互动;探索患者,员工参与者和促进者使用它的经验。方法在89个床位的单元中使用该软件,作为临床干预、反思实践和培训课程的可选辅助手段。使用半结构化访谈收集定性数据,并使用专题分析进行分析。采用志愿者抽样。五名患者自愿参加,并与同等数量的工作人员辅导员和参与者相匹配。结果使用化身软件完成84个会话,每会话1 ~ 11人,共计347个会话。未发生与疗程相关的不良事件。“增加价值”的总体主题出现了,包括“具体的视觉存在和图像”、“心理过程”和“增强的焦点、深度和解决问题的能力”等子主题。附加价值体验受到“权力和关系动态”、“使用软件的能力”、“实践过程”和“文化素养”等调节因素的影响。结论阿凡达软件实施可行,为患者和工作人员所接受,可提供一个辅助思维和反思的机会。根据定义,参与这项研究的每个人都是志愿者,甚至是爱好者,所以现在将评估扩展到那些需要鼓励使用虚拟化身软件的人是有用的。量化效益和确定成本影响的研究现在表明,我们的发现表明,它可能提供一种与难以接触的患者群体联系的新方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Acceptability and feasibility of using avatar-based virtual world software as an adjunct to clinical interventions, training, and reflective practice in a medium secure setting: A qualitative interview study

Background

Relationships are at the core of recovery, particularly in secure services where patients have usually had difficulties with authority figures and can have mentalisation deficits. Early indications are that avatar-based virtual world software may help facilitate communication and emotional expression.

Aims

To establish the feasibility of using avatar-based virtual world software in a medium secure hospital, adjunctive to standard staff-patient interactions during clinical interventions and staff activities including reflective practice and training; to explore patient, staff participant and facilitator experiences using it.

Methods

Use of the software was offered across an 89-bedded unit as an optional adjunct to clinical interventions, reflective practice and training sessions. Qualitative data were collected using semi-structured interviews and analysed using thematic analysis. Volunteer sampling was used. Five patients volunteered and were matched with an equal number of staff facilitators and participants.

Results

Eighty four sessions were completed using the avatar software with between 1 and 11 participant(s) per session, totalling 347 participant sessions. No adverse events occurred relatable to the sessions. An overarching theme of ‘adding value’ emerged, encompassing subthemes such as ‘concrete visual presence and imagery’, ‘mentalisation processes’ and ‘enhanced focus, depth and problem solving’. Experiences of added value were affected by moderators which were ‘power and relationship dynamics’, the ‘ability to use software’, ‘practical processes’ and ‘literacy’.

Conclusions

Avatar software is feasible to implement, acceptable to patients and staff and may offer an opportunity to aid mentalisation and reflection. By definition, everyone engaging in this study was a volunteer, even an enthusiast, so it would now be useful to extend evaluation to those who need some encouragement to use avatar software. Research to quantify benefits and establish the cost impact is now indicated, as our findings show it may offer a novel way of connecting with hard-to-reach patient groups.

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来源期刊
CiteScore
1.60
自引率
0.00%
发文量
40
期刊介绍: Criminal Behaviour & Mental Health – CBMH – aims to publish original material on any aspect of the relationship between mental state and criminal behaviour. Thus, we are interested in mental mechanisms associated with offending, regardless of whether the individual concerned has a mental disorder or not. We are interested in factors that influence such relationships, and particularly welcome studies about pathways into and out of crime. These will include studies of normal and abnormal development, of mental disorder and how that may lead to offending for a subgroup of sufferers, together with information about factors which mediate such a relationship.
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