马图托,马格巴萨,马格拉罗:通过游戏学习盲文阅读。

Rhianne M Lopez, Shane D Pinder, T Claire Davies
{"title":"马图托,马格巴萨,马格拉罗:通过游戏学习盲文阅读。","authors":"Rhianne M Lopez,&nbsp;Shane D Pinder,&nbsp;T Claire Davies","doi":"10.1080/10400435.2019.1619633","DOIUrl":null,"url":null,"abstract":"<p><p>In September 2016, Digital Learning for Development and All Children Reading released a \"Grand Challenge for Development\" urging researchers to explore the barriers that children with sensory disabilities in the Philippines face with respect to learning how to read. We sought to address one component of this challenge; engagement of persons with visual impairment in learning how to read in braille. The primary goal of this study was to engage in the co-design process to create a device to help young children with visual impairments learn to identify letters and short words in braille as a first step to reading.Participant questionnaires identified barriers of current reading devices including: accessibility, portability, durability, usability, and function. A design was prototyped based on results from a weighted evaluation matrix and feedback from partners who taught reading to persons with visual impairments. Usability testing showed that the device was easy to use and interactive. Suggestions for improvement included adding various learning modes and reducing the size, weight, and cost of the device.Results from this study highlight advantages of engaging in the co-design process and provide important data for other researchers developing devices for persons with visual impairments.</p>","PeriodicalId":282300,"journal":{"name":"Assistive technology : the official journal of RESNA","volume":" ","pages":"246-254"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/10400435.2019.1619633","citationCount":"4","resultStr":"{\"title\":\"Matuto, Magbasa, Maglaro: Learning to read braille through play.\",\"authors\":\"Rhianne M Lopez,&nbsp;Shane D Pinder,&nbsp;T Claire Davies\",\"doi\":\"10.1080/10400435.2019.1619633\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>In September 2016, Digital Learning for Development and All Children Reading released a \\\"Grand Challenge for Development\\\" urging researchers to explore the barriers that children with sensory disabilities in the Philippines face with respect to learning how to read. We sought to address one component of this challenge; engagement of persons with visual impairment in learning how to read in braille. The primary goal of this study was to engage in the co-design process to create a device to help young children with visual impairments learn to identify letters and short words in braille as a first step to reading.Participant questionnaires identified barriers of current reading devices including: accessibility, portability, durability, usability, and function. A design was prototyped based on results from a weighted evaluation matrix and feedback from partners who taught reading to persons with visual impairments. Usability testing showed that the device was easy to use and interactive. Suggestions for improvement included adding various learning modes and reducing the size, weight, and cost of the device.Results from this study highlight advantages of engaging in the co-design process and provide important data for other researchers developing devices for persons with visual impairments.</p>\",\"PeriodicalId\":282300,\"journal\":{\"name\":\"Assistive technology : the official journal of RESNA\",\"volume\":\" \",\"pages\":\"246-254\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/10400435.2019.1619633\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Assistive technology : the official journal of RESNA\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1080/10400435.2019.1619633\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2019/6/6 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Assistive technology : the official journal of RESNA","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1080/10400435.2019.1619633","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2019/6/6 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

2016年9月,数字学习促进发展和所有儿童阅读发布了一项“发展大挑战”,敦促研究人员探索菲律宾有感官障碍的儿童在学习阅读方面面临的障碍。我们试图解决这一挑战的一个组成部分;让视障人士参与学习盲文阅读。本研究的主要目标是参与共同设计过程,创造一种设备,帮助有视觉障碍的幼儿学习识别盲文字母和短单词,作为阅读的第一步。参与者通过问卷调查确定了当前阅读设备的障碍,包括:可访问性、便携性、耐用性、可用性和功能。设计原型是基于加权评估矩阵的结果和教视觉障碍人士阅读的合作伙伴的反馈。可用性测试表明,该设备易于使用和互动。改进建议包括增加各种学习模式,减少设备的尺寸、重量和成本。本研究的结果突出了参与共同设计过程的优势,并为其他研究人员开发视障人士设备提供了重要数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Matuto, Magbasa, Maglaro: Learning to read braille through play.

In September 2016, Digital Learning for Development and All Children Reading released a "Grand Challenge for Development" urging researchers to explore the barriers that children with sensory disabilities in the Philippines face with respect to learning how to read. We sought to address one component of this challenge; engagement of persons with visual impairment in learning how to read in braille. The primary goal of this study was to engage in the co-design process to create a device to help young children with visual impairments learn to identify letters and short words in braille as a first step to reading.Participant questionnaires identified barriers of current reading devices including: accessibility, portability, durability, usability, and function. A design was prototyped based on results from a weighted evaluation matrix and feedback from partners who taught reading to persons with visual impairments. Usability testing showed that the device was easy to use and interactive. Suggestions for improvement included adding various learning modes and reducing the size, weight, and cost of the device.Results from this study highlight advantages of engaging in the co-design process and provide important data for other researchers developing devices for persons with visual impairments.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信